
(09-01-2013, 03:27 AM)Koyu Wrote:(09-01-2013, 03:21 AM)LeCard Wrote: (maybe I just get stuck with crap tanks alot, but that has been my experience with having a CNJ in the party)
To throw in my two gil, it's usually the Conjurer's fault. I made this mistake for the first few dungeons as well. The thing is, Cure costs very little mana and generates a -high- amount of hate. So people tend to get bored and spam it as insurence, or start casting it -as- the tank is running in.Â
Essentially, I've managed to avoid the 'let's kill the healer' motto from mobs now because I use my heals much more sparingly, waiting until he's actually low enough for me to do something about it. But speaking from a healer's perspective, I agree with Kismet on the fact that I prefer it if people stick to their roles. I do the healing, tank does the tanking, everyone else kills things. No Topaz carbuncles in sight! But of course if they choose to break the meta, that just makes my job harder, which keeps me awake. SO that's a plus!
That's...really not true. Â It really is the tank and/or DPS's fault, not the Conjurer's. Â Cure generates a fairly small amount of threat, and only becomes an issue if the tank is standing in avoidable damage (thus making you have to heal him more) or if DPS are tanking (causing you to, again, have to heal more).
If you're talking about Medica, that's a different animal. Â Cure and Cure II only appear to generate threat/hate for their effective healing (that is, healing that actually fills healthbars, not overhealing). Â Medica, on the other hand, appears to simply add up all of the healing that went out (effective healing and overhealing both get counted) and use that to determine hate/threat. Â As a result, Medica will rip threat off a tank faster than anything I've seen. Â My Glad tank friend and I joke that they should give it to Glads and MRDs because it builds threat better than Flash. Â :-P