
A dynamically-scaling population cap would solve the AFK problem. If a player is AFK for more than a certain amount of time, then the server should consider that player to be worth only 0.25 players.Â
AFK players aren't using much in the way of server resources. They aren't clogging up the duty finder. They aren't opening leases on the instance servers. If they want to bring back player-run bazaars from 1.0, they're going to have no choice but to do this, because many people are going to stay logged in at all times.
AFK players aren't using much in the way of server resources. They aren't clogging up the duty finder. They aren't opening leases on the instance servers. If they want to bring back player-run bazaars from 1.0, they're going to have no choice but to do this, because many people are going to stay logged in at all times.
attractive enmity device