
Iiiiii see. I assume you're talking about the origin for Dragoons from Ishguard?
Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes.
Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every onze of their bodies behind the blow. It is this penetrative power that characterizes the dragoon.
I think many RPers treat classes more or less the same: Even though there -are- origins and explanations for where some classes come from in different games, most just take it upon themselves to give a good reason why a character has that class. It could be as simple as their race and thus, what they've seen most or been most comfortable with, like Wildwood Archers or it could be something like a Sea Wolf who's been saved by a White Mage and decided to become one too.
For Paladin, they have a backstory relating to the Sultansworn of Ul'dah, but really, anyone who can pick up a shield and a sword and has some proficiency at either bashing skulls in and tanking or some lesser healing or warding spells would be able to do a Paladin.
Dragoons, by definition and in FFXIV were 'originally' cavalry people and the people in Ishgard needed to fight dragons, thus, needing to, I assume, take to the skies. Lances are one of the better weapons to use while mounted because things like axes and swords take swinging and sometimes have short range and things like arrows don't do as much damage and require a great deal of accuracy and horsemanship. Lances and spears also had the added benefit (from what I read about some Japanese samurai and their spear usage/super long-swords-of-doom like Sephiroth's) of, if you're dismounted against another mounted soldier, you can brace one end against the ground and aim the other for a mount riding down on you to kill it or at least cause it to shake off the rider, or reach a mounted soldier from the ground and dismount them as well.
If your character has a reason to use a lance, they can become a dragoon. Full plate and a spear is a rather good combo-- you've got both the range combined with raw power -and- a level of protection given that spears and lances have no edges to deflect powerful blows.
It's sort of dependent on whether or not you want to be a Dragoon by taking their armor and weapons into account or a Dragoon based on where SE decided to set them up from.
Monks, as another example, are probably not always played by people who are religious or devout or even disciplined so often as people who want strong fist-fighters with additional skills.
Hope I didn't over answer. If I did, mayhaps I should ask for more specifics, please? On what is bothering you about their history.
Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes.
Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every onze of their bodies behind the blow. It is this penetrative power that characterizes the dragoon.
I think many RPers treat classes more or less the same: Even though there -are- origins and explanations for where some classes come from in different games, most just take it upon themselves to give a good reason why a character has that class. It could be as simple as their race and thus, what they've seen most or been most comfortable with, like Wildwood Archers or it could be something like a Sea Wolf who's been saved by a White Mage and decided to become one too.
For Paladin, they have a backstory relating to the Sultansworn of Ul'dah, but really, anyone who can pick up a shield and a sword and has some proficiency at either bashing skulls in and tanking or some lesser healing or warding spells would be able to do a Paladin.
Dragoons, by definition and in FFXIV were 'originally' cavalry people and the people in Ishgard needed to fight dragons, thus, needing to, I assume, take to the skies. Lances are one of the better weapons to use while mounted because things like axes and swords take swinging and sometimes have short range and things like arrows don't do as much damage and require a great deal of accuracy and horsemanship. Lances and spears also had the added benefit (from what I read about some Japanese samurai and their spear usage/super long-swords-of-doom like Sephiroth's) of, if you're dismounted against another mounted soldier, you can brace one end against the ground and aim the other for a mount riding down on you to kill it or at least cause it to shake off the rider, or reach a mounted soldier from the ground and dismount them as well.
If your character has a reason to use a lance, they can become a dragoon. Full plate and a spear is a rather good combo-- you've got both the range combined with raw power -and- a level of protection given that spears and lances have no edges to deflect powerful blows.
It's sort of dependent on whether or not you want to be a Dragoon by taking their armor and weapons into account or a Dragoon based on where SE decided to set them up from.
Monks, as another example, are probably not always played by people who are religious or devout or even disciplined so often as people who want strong fist-fighters with additional skills.
Hope I didn't over answer. If I did, mayhaps I should ask for more specifics, please? On what is bothering you about their history.