(09-11-2013, 05:01 AM)LiadansWhisper Wrote: Generally speaking, the reason why people don't want to Heal or Tank is because those two roles have far more responsibility put on them as compared to DPS roles. Â When the group wipes, people start bitching at the healer (which I can attest to after having done a Stone Quarry where the tank could only tank one mob at a time, and the DPS bitched at me for not being able to keep the tank up while trying to keep myself alive with 4 of the 6 mobs on me). Â If there's a shitty DPS who can't follow kill order, the tank's job becomes a nightmare of desperately trying to get threat back - and usually failing. Â Then everyone is mad at him (because, geeze, why couldn't he hold threat?!) as opposed to the real culprit - that being the DPS.
Yep, 100% this. The one thing that's put me off tanking is the "tank is god" mentality. You're expected to know the most efficient path through the dungeon, the tactics for every boss, spot a pat a mile away, hold aggro over dps who're targeting the wrong mob, bake a cherry pie whilst standing on your head, etc. It's a hell of a lot of responsibility to pile onto one role. It wouldn't be quite so bad if you were allowed to make mistakes as you learn but more often than not you get slammed in the face by a rage train.
If people want more tanks and shorter queues, they should work together as a team, share some of the responsibility and offer helpful tips to new or struggling tanks rather than shouting at them.