It's not too bad at Lv50. BLM, DRG, MNK and BRD are all in high demand so you rarely have any issue with getting into a group as one if you ask around.
The main issue is that the average player is bad at teamwork. People tend to take on a "well it's his/her problem" mentality when it comes to taking responsibility in a group.
Let's use a patrol linking to a fight with a 4 man group of a WAR, WHM, BLM and MNK as an example. The patrol charges at the party, aggros the WHM due to healing aggro and kills him/her, resulting in a messy wipe. Whose fault is this?
Giving each other tips and advice is another great thing. Like I didn't know that Bane from SMN or the Knockback from WHM don't break my sleep. So with that and some coordination from the WHM, we can sleep a mob that we aggro'd and punt it back to the tank to Flash/Provoke. Most tanks don't realise that Flash doesn't break sleep so there is no need to AoE with a BLM or WHM in the party. But they won't know that unless you tell them.
It is also very much work making friends ingame. Dungeon queues are short for everyone if you ask around and put together a group of 4 before queueing. It's even better if it is part of a regular group of people because a team that works together.
I always keep the following in mind in dungeons:
The main issue is that the average player is bad at teamwork. People tend to take on a "well it's his/her problem" mentality when it comes to taking responsibility in a group.
Let's use a patrol linking to a fight with a 4 man group of a WAR, WHM, BLM and MNK as an example. The patrol charges at the party, aggros the WHM due to healing aggro and kills him/her, resulting in a messy wipe. Whose fault is this?
- The WAR, for picking a bad place to fight and not picking up the adds?
- The WHM, for not Reposing the patrol as they got close and not running to the tank with the adds they aggro'd?
- The BLM, for not using Sleep or Freeze to stop the patrol and controlling the adds in the first place?
- The MNK, for fighting too close and not off tanking the patrol?
Giving each other tips and advice is another great thing. Like I didn't know that Bane from SMN or the Knockback from WHM don't break my sleep. So with that and some coordination from the WHM, we can sleep a mob that we aggro'd and punt it back to the tank to Flash/Provoke. Most tanks don't realise that Flash doesn't break sleep so there is no need to AoE with a BLM or WHM in the party. But they won't know that unless you tell them.
It is also very much work making friends ingame. Dungeon queues are short for everyone if you ask around and put together a group of 4 before queueing. It's even better if it is part of a regular group of people because a team that works together.
I always keep the following in mind in dungeons:
- Yelling gets you nowhere. There is a person behind every character
- Never assume malice when stupidity is why someone did something dumb.
- Never assume stupidity when inexperience is why someone did something dumb.
- Never assume inexperience when an honest mistake, lag or good old fashioned software/hardware failure is why someone did something dumb.
- Always assume that there is someone completely new to every group.
- Especially if they told you they have done the dungeon before.
- Speed Runs are only to be done in a premade group with people you are confident in and play well with.
- Wipes happen. Deal with it.
- Seriously, wipes happen even to the best groups. maybe someone made a mistake or lag happened. Sometimes in a boss fight bad luck happens when it comes to mechanics or the circumstances making it impossible to avoid damage. There have been plenty of times when a wipe happened, it was nobody's fault but someone still ragequits anyway.
- Take a break from the game regularly. no really, stepping away from the keyboard for about 15 mins is great for calming down after a stressful dungeon run.
- Practise makes permanent. Practise with guidance makes perfect. Don't be afraid to ask other players as to how they do things, or anything at all. it's always best to look silly for a moment then to live in ignorance.