(09-11-2013, 11:22 PM)Aleister Wrote:that's great for when you want to plan out your dungeon runs a day or two in advance(or if you are on during peak hours and have access to alot of people ready to do your dungeon.(and yes I've gotten lucky with getting help a couple times) But I shouldn't need to plan out my play week just to do a dungeon in a reasonable time.(09-11-2013, 11:13 PM)LeCard Wrote:Everyone should be aware of the time they'll spend in the queue as a dps is what I'm saying cause of other games. The majority of the players playing are dps and out populate the ones playing tank/healers after. It is to be expected which is where community kicks in you know? Like RPC.. Great community, wouldn't be hard asking for help on here right?(09-11-2013, 11:09 PM)Aleister Wrote: Also.. Not trying to sound mean or anything but why is there a thread for this? :l Dps queues have always been like this in any mmo with a 'duty finder'. Just gotta befriend a tank or healer and ask them/join them when they do stuff.. Saves the hassle with dealing with annoying derpy randoms.I actually haven't really had an issue with Durpy randoms, just the 30-65 min. wait time that que as a DPS guarantees you.
I think i've had one or two tank/healer associated issues with randoms, but aside from that it's all good groups. (and by problems I mean tank thinks their god or healer isn't paying attention/DCs)
I haven't had much issues with derpies either.. I deal with random assholes I get queued with on AK and Ifrit HM so much that I refuse to deal with randoms end-game now.. 2 weeks into the game and we have elitist pricks ruining people's fun and putting down tanks/healers learning.
Some times I want to craft, sometimes I want to hop into RP, and sometimes I just get tired of doing other stuff and want to blast through some story, but it is serious immersion break for story when you hit the iron wall of the duty finder. You run through 1-2 hours of story and having fun doing the little solo missions and BAM! you now have to set aside 2-3 hours for a 35-45 min dungeon(60 if you kill everything). and the better part of those 2-3 hours isn't even doing the story that you want.
I don't mind waiting, I don't mind finding a /sh party, and I love it when I can grab a LS/FC member(s) and running the dungeon. What I mind is spending more time in que for the dungeon than I spent(will spend) getting to (doing) the dungeon.