(09-11-2013, 11:19 PM)Lost River Wrote: Because I could want to, and I know playing DPS will have a longer queue. But when that queue goes past the norm as to what a DPS is (as I posted originally) I decided to say something about it. I don't mind waiting 15 - 35 minutes for DPS, but when that nearly stretches into a two hour mark, something isn't right.
Part of the problem with the primal fights for story progression is that there's little to no reward to going back and running it again. The only reward a repeat player gets from Ifrit mechanics wise is 2000 experience and 200 gil, and those only if there's a person who hasn't done the fight before and needs it for story progression. This means that only folks who are leveling tank or conjurer (not even scholar in the case of Ifrit) as their primary story class will appear in the DF queue and probably just the one time they need it in order to progress their story, versus the overwhelming majority of folks leveling DD through the story.
That said, whenever I see someone looking for help with Ifrit in Intermission or one of my other linkshells, I offer my healing services if I'm not RPing or already in a dungeon, and many others do as well. Two hour queues for a necessary story instance that takes five minutes is totally ridiculous. The quality of the gameplay experience is generally higher as well if you go with people you're likely to see often in game, because folks listen and are open to direction.
I'd suggest joining Balmung's Finest and/or Intermission as a resource for finding groups as well as making friends and finding roleplay in game. That's how I ended up in a few of Nel's Dungeon Raid tutorial videos, and it's been a lot of fun.
I'm a tinker! Tinkerer? Hrm.... I'm an artificer! - Myxie Tryxle | Impressions and Memories