
I used to be serious business into Pokemon cards. At one point, was probably one of the best players in the game.
I'm begging and scraping for a FF TCG in FFXIV. At one point several years ago I was actually developing a FF TCG just for fun, but if one came out I would definitely get into it. I love the depth of TCGs, but brought into an online format, they would rule, mainly because they have three distinct advantages over print TCGs:
1) Easy to update, and therefor to balance. Don't have to ban certain cards, make cards obsolete with expansions, etc. If you release a broken card in print, trying to balance for it can break the game even further. You can also design new archtypes more easily. All because games are easy to patch.
2) Cost. Print cards are pretty expensive as far as cardboard goes, and as any hardcore TCG player knows, highly desired cards can be expensive to obtain purely as a matter of the business model. The financial barrier for entry is not only an inconvenience to the player, but also reduces the access that potential opponents have to the game.
3) Player access. With a print game, you can only easily play against local opponents and have to arrange meetings-- you can't easily play when you want to. With the online format, you can play against players from all over the world, and much more easily find someone to play with.
So I not only think that an in-game TCG would be incredibly fun, I think online TCGs are the future of the genre.
I'm begging and scraping for a FF TCG in FFXIV. At one point several years ago I was actually developing a FF TCG just for fun, but if one came out I would definitely get into it. I love the depth of TCGs, but brought into an online format, they would rule, mainly because they have three distinct advantages over print TCGs:
1) Easy to update, and therefor to balance. Don't have to ban certain cards, make cards obsolete with expansions, etc. If you release a broken card in print, trying to balance for it can break the game even further. You can also design new archtypes more easily. All because games are easy to patch.
2) Cost. Print cards are pretty expensive as far as cardboard goes, and as any hardcore TCG player knows, highly desired cards can be expensive to obtain purely as a matter of the business model. The financial barrier for entry is not only an inconvenience to the player, but also reduces the access that potential opponents have to the game.
3) Player access. With a print game, you can only easily play against local opponents and have to arrange meetings-- you can't easily play when you want to. With the online format, you can play against players from all over the world, and much more easily find someone to play with.
So I not only think that an in-game TCG would be incredibly fun, I think online TCGs are the future of the genre.