
I agree that it is more reasonable, when approaching a group (or starting one), to not do so expecting other people to be secondary to your character. Groups require, by default, some level of compromise between every member to work. I'd say they require rules and a certain degree of 'group headcanon', too, to prevent conflict between members down the road due to contradicting storylines and so forth, if your group is more story-driven.
If everyone in a group has an agreement to no super power, you can't join the group and expect them to break that rule just for you. Likewise, if your group is perfectly OK with you being important and having a bunch of powers, a new person can't just come in talking about how you're all wrong and so forth.
Basically, I agree. Groups thrive on agreement and/or compromise. Conflict kills them. If you're the guy constantly off doing your own thing and never bothering to actually try to respect the group dynamics, you're the guy who needs to go.
If everyone in a group has an agreement to no super power, you can't join the group and expect them to break that rule just for you. Likewise, if your group is perfectly OK with you being important and having a bunch of powers, a new person can't just come in talking about how you're all wrong and so forth.
Basically, I agree. Groups thrive on agreement and/or compromise. Conflict kills them. If you're the guy constantly off doing your own thing and never bothering to actually try to respect the group dynamics, you're the guy who needs to go.