(09-13-2013, 11:49 PM)Siobhain Wrote:(09-13-2013, 11:41 PM)Malek Mil Wrote:(09-13-2013, 11:36 PM)Siobhain Wrote:(09-13-2013, 11:34 PM)Malek Mil Wrote:(09-13-2013, 10:54 PM)Siobhain Wrote: Absolutely except in events. I would really rather not have people have to pick who is going to win, then let someone else win, and so on and so forth because it just doesn't sit well with me. Even in official sparring matches if both people agree to it not rolling and they know who they want to win, I suppose I can accept it.Thats not what I mean at all. Dang, I'm guessing this might not be what I'm looking for afterall. I'm moreso talking about oldschool freeform combat. I posted a link about it in the other thread, with a ton of rules towards it and what not. Dunno if you gave it a read through or not but I can post it again here if you're confused by what I mean!
But not in events.
Oh my! I'm sorry! Sure, go ahead, post a link here or feel free to PM me. I hope I'm not just misunderstanding you.
This is the link, Written by a few people whom have been doing freeform for years, the one who's deviantart it's under who helped write is also coming to the game soon. http://thetonyexperience.deviantart.com/...-271544659
I see people might not enjoy this style over rolling or vice versa, Maybe there can be two seperate divisions or something? I'm one of those people who really enjoy strategy and such, so it's moreso for the challenge of testing myself as well as the IC aspect to it then just simply going into fights for the IC prospect. Like I said, I know thats not for everyone but I think so long as there are trusted people who're watching the fights anyways, they can easily OOCly ref them aswell to make sure everything runs smoothly and that there are no OOC fights that most people dislike with roleplay conflict.
I've been doing it for a long time myself so, if you needed help with any of that, I know I can help.
Oh, I did read this and enjoyed it.
Let's see... Rule 11 is where I was pretty much hoping we were going. In the sense of 'when used properly...'
To explain: I was only implementing the roll system for the events, to take the outcome based more off chance between people of roughly equivalent level of skills. It's more or less entirely what the ranking system is based off of.
HOWEVER, there are plenty of people who enjoy free-form RP and I'm willing to cater to those people by allowing them to fight against one another in separate, equivalent events, if you -want- to gain prestige this way. All the training otherwise, sparring and what not, can be completely free-form. If there are going to be any disputes about who wins a fight, however, I'd have to ask for rolling simply because the two are having a lot of issues that could create a lot of out of character anger or frustration which may only be because their characters are on par with one another in their level of skill ICly.
Some people might be more comfortable with using the rolling for events (and by events, I don't mean just the days we show up to spar with one another, I mean the events where you move up from Intermediate to Master where there will likely be prizes and gambling) and for those people, they can use the system and go by that rule-set.
If there are enough people who are comfortable with free-form, and I'm an advocate of more people learning it and implementing it, to make sure that one person who does it isn't, by default, just moving up the ranks, then I'm completely okay with that and I'll edit the rules to reflect as much.
Is that okay with you?
@Oroban Yosh! Punchers do punch and we have a punching bag named Jael'li.
---
I agree, papabadger, that free form is based on skill and rolling does take -some- skill out of the equation. I implemented the ranking system for people to fight others -of equivalent skill-. The problem I have is, if it's entirely free form then it takes the people to decide when to concede and stop trying to block, dodge, or counter attack. Where does it end? When one person takes a knock out blow or finally concedes defeat. This, to me, is perfectly fine all the time but it has a lot of frightful potential in -events- where there are -winnings-.
If people start getting a little too ambitious, fights break out where one person is telling someone else that what they did isn't going to work for 'blah blah' reason. I can't fairly say that someone is going to lose based on how bad their grammar is, for instance, so 'skill' gets muddled. It takes the character with less skill to -act- as though they have less skill and that's assuming that everyone doesn't come in as a super-pro master.
Another thing that I fear with free-forming with strangers is how long it can go on. I've had fights that lasted, literally, hours; so long that people by-standing got bored and walked off, then came back and were like 'Wow, you guys are still at it?'. It's hard to run an event that way if everyone's waiting for everyone else to finish their fight so that they can start and I admit, from personal experience, it's really easy to get caught up in 1v1 fighting and completely lose track of time.
I want to try to to block as much of the OOC drama of fighting as humanly possible by setting up a general rule-set. I encourage people to get to the point where they can comfortably free form without the need of rolling or any extraneous decision-making detail-- but they have to learn first and rolls are a good way to start. A step away from rolling is, since you'd already be accustomed to knowing how and when to block, choosing to take the hits that you simply cannot defend against instead of going with the instinctual desire to preserve oneself by any means necessary even if it means bending your character into a pretzel that doesn't make a whole lot of sense.
S'all I'm saying. I'm not saying rolls are better because they mean you're better, I know there's a level of chance involved and that's why I only intended to use it for people of relatively equal rank. So to reiterate-- if there are enough of you who want to only do free-form for events and official matches, that's perfectly fine with me and I'll add it to the rules.
But do you really want to use that against someone who admits they don't know what they're doing or they're not yet entirely comfortable with their level of skill in combat RP? In an event, won't it slow you down to have to correct them and rewrite posts?
Part of my hope for this is to see people doing -more- combat RP in all kinds of situations and I'd like people to eventually get to the point where they can free form without reservation or concern or fighting. Verbal. Fighting.
Sorry, was doing a few Ifrit runs! Actually, the easiest way to avoid OOC conflicts with people trying too hard is to simply add an OOC ref to the match. Which means, if there is a dispute the ref will handle it for them. They can make the decision of what they feel is best, and the fighters would in association agree to listen to the person's ruling over their own pride. The only problem I see with that is finding people who would be unbiased and wouldn't side with people they like over what was correct.