
Well, I'm usually very wary of RP combat, but I engage in it with people I feel I can trust, and it can be real fun, so here we go...
Character: Agata Blysstahlwyn
Primary Weapon(s): Her body
Class-equivalent: Pugilist/Monk
Style: Agata has not "learned" martial arts as much as she grew up brawling and tumbling with other pirates-turned-fishermen. As a result, Her fighting styles has developed from street fighting and backyard wrestling, with actual martial arts techniques thrown in as she learns them. Since moving to Ul'dah in the recent months, she has started to learn more technical moves, apparent to kung fu, and since discovering the joys of Ul'dahn bars (and tavern brawls), she has started to develop something akin to drunken boxing.
Offense/Defense/Versatile:Â Offense
Strengths: Based on.. well, nothing specific, her fighting style tends to surprise opponents, as they never really know what to expect at first. On top of that, Agata loves fighting and has done it for most of her life, resulting in plenty of strength, agility and endurance.
Weaknesses: The downside of being self-taught is Agata completely lacks discipline, and her combat style, while wild, powerful, and unpredictable, can be countered easily if one has the wits to go on the defensive and wait for her to make a mistake. She will make one. Or two. Or a half-dozen. The only problem is to to weather the storm. In other words, her weakness is between the ears.
Summary:
Put her on the defensive and at first she'll just take it and give back, as for her fighting is all about giving and receiving. You better be able to take what she gives. Let her go first and she'll happily oblige. She won't tire herself out easily, but she'll make mistakes.
Extra: Like a drunken boxer, the more she drinks (up to a limit), the stronger, tougher and unpredictable she gets. Nothing mystical here, a good drink will not only turn off one's inhibitions socially, it will also turn off that switch that makes us careful. Drunk, Agata has more fun, feels less pain, and is less worried about hurting herself... but she's also dumber.
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Character: Helena Duval
Primary Weapon(s): Axe, sword, fists, what have you
Class-equivalent: All of them
Style: Tactical. Helena isn't particularly strong or tough, or agile... But she's smart. She dutifully respects the rule that states that every move in combat should give you an advantage or eliminate a disadvantage and acts accordingly.
Offense/Defense/Versatile: Versatile. Very versatile.
Strengths: Helena's body might be subpar for a fighter and in truth magic is her area of expertise, but her mind has a good grasp of strategy and tactics, both on a large and personal scale. She might not be fast enough to dodge that attack, but she's determined where, when and how it will come a split second before you launched it. She knows how to read her opponents and how to position herself and use her weapons to optimize her chances to win.
Weaknesses: If she does get hit, it will hurt. When she does hit, it might not hurt as much as if it was someone more akin to fighting... but at least she knows where and how to hit. More importantly, no matter how smart she can be, no level of I.Q. can truly compensate for endurance and she's sure to lose in extended fights as exhaustion takes it toll.
Summary: She's good-looking, but that's the extent of her physical advantages. Beware those pretty eyes, however. Behind them (and her glasses) hides a mind that has already thought of a dozen ways to engage hostilities or react to an attack.
Extra:Â If magic is allowed in whatever physical combat or duel she participates in, run. With curative magic, she can compensate for her physical frailties. That said, she is an honorable young woman and only fights when necessary (note: training IS a necessity in this day and age).
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Character: Azyria Ziada, aka Blue Moon
Primary Weapon(s): Spear
Class-equivalent: Lancer/Dragoon
Style: .. I don't honestly know of any spear-based fighting style. If you do, feel free to make suggestions.
Offense/Defense/Versatile: Versatile
Strengths: Speed, agility and reach are the words here. Never in one place, Azyria uses her strong Miqo'te legs to move quickly around the battlefield, catching opponents off-guard, from the sides, rear or even above. Even in cramped spaces where she cant move easily, she still has the length of her spear on her side. Used to fighting in the streets of Ul'dah against multiple opponents, she's used to taking advantage of her environment and fighting multiple opponents at once, or to isolate them to fight one on one.
Weaknesses: A duel on a featureless and level field would leave her baffled at the lack of options. She is also used to quick hit and runs and fast, short fights. She won't tire so easily but will inevitably make mistakes in a long battle, as she will be growing impatient and seeking ways to end it.
Summary: Fast, powerful strikes from any direction is what you can expect from the masked spear-wielding vigilante of Ul'dah. She is used to fighting criminals, greedy brass blades, and sometimes monsters.
Extra: Azyria is a 1.0 character who was not at Carteneau... which means she's been doing this for five years! She's been particularly active when refugees started pouring into Ul'dah and the greedy and corrupt sought to profit from them. She is an exception to my taking level into account in RP fights... Rushing to level 50 is will not help against 5+ years IC experience. Those who fought at Carteanu however could very well be her betters, despite the time warp. After all, Azyria has never fought in such epic battle.
****************************************************************************
All of those are on Balmung.
My character on Gilgamesh is a pure spellcaster and is therefore wimp.
Character: Agata Blysstahlwyn
Primary Weapon(s): Her body
Class-equivalent: Pugilist/Monk
Style: Agata has not "learned" martial arts as much as she grew up brawling and tumbling with other pirates-turned-fishermen. As a result, Her fighting styles has developed from street fighting and backyard wrestling, with actual martial arts techniques thrown in as she learns them. Since moving to Ul'dah in the recent months, she has started to learn more technical moves, apparent to kung fu, and since discovering the joys of Ul'dahn bars (and tavern brawls), she has started to develop something akin to drunken boxing.
Offense/Defense/Versatile:Â Offense
Strengths: Based on.. well, nothing specific, her fighting style tends to surprise opponents, as they never really know what to expect at first. On top of that, Agata loves fighting and has done it for most of her life, resulting in plenty of strength, agility and endurance.
Weaknesses: The downside of being self-taught is Agata completely lacks discipline, and her combat style, while wild, powerful, and unpredictable, can be countered easily if one has the wits to go on the defensive and wait for her to make a mistake. She will make one. Or two. Or a half-dozen. The only problem is to to weather the storm. In other words, her weakness is between the ears.
Summary:
Put her on the defensive and at first she'll just take it and give back, as for her fighting is all about giving and receiving. You better be able to take what she gives. Let her go first and she'll happily oblige. She won't tire herself out easily, but she'll make mistakes.
Extra: Like a drunken boxer, the more she drinks (up to a limit), the stronger, tougher and unpredictable she gets. Nothing mystical here, a good drink will not only turn off one's inhibitions socially, it will also turn off that switch that makes us careful. Drunk, Agata has more fun, feels less pain, and is less worried about hurting herself... but she's also dumber.
**************************************************************************
Character: Helena Duval
Primary Weapon(s): Axe, sword, fists, what have you
Class-equivalent: All of them
Style: Tactical. Helena isn't particularly strong or tough, or agile... But she's smart. She dutifully respects the rule that states that every move in combat should give you an advantage or eliminate a disadvantage and acts accordingly.
Offense/Defense/Versatile: Versatile. Very versatile.
Strengths: Helena's body might be subpar for a fighter and in truth magic is her area of expertise, but her mind has a good grasp of strategy and tactics, both on a large and personal scale. She might not be fast enough to dodge that attack, but she's determined where, when and how it will come a split second before you launched it. She knows how to read her opponents and how to position herself and use her weapons to optimize her chances to win.
Weaknesses: If she does get hit, it will hurt. When she does hit, it might not hurt as much as if it was someone more akin to fighting... but at least she knows where and how to hit. More importantly, no matter how smart she can be, no level of I.Q. can truly compensate for endurance and she's sure to lose in extended fights as exhaustion takes it toll.
Summary: She's good-looking, but that's the extent of her physical advantages. Beware those pretty eyes, however. Behind them (and her glasses) hides a mind that has already thought of a dozen ways to engage hostilities or react to an attack.
Extra:Â If magic is allowed in whatever physical combat or duel she participates in, run. With curative magic, she can compensate for her physical frailties. That said, she is an honorable young woman and only fights when necessary (note: training IS a necessity in this day and age).
**************************************************************************
Character: Azyria Ziada, aka Blue Moon
Primary Weapon(s): Spear
Class-equivalent: Lancer/Dragoon
Style: .. I don't honestly know of any spear-based fighting style. If you do, feel free to make suggestions.
Offense/Defense/Versatile: Versatile
Strengths: Speed, agility and reach are the words here. Never in one place, Azyria uses her strong Miqo'te legs to move quickly around the battlefield, catching opponents off-guard, from the sides, rear or even above. Even in cramped spaces where she cant move easily, she still has the length of her spear on her side. Used to fighting in the streets of Ul'dah against multiple opponents, she's used to taking advantage of her environment and fighting multiple opponents at once, or to isolate them to fight one on one.
Weaknesses: A duel on a featureless and level field would leave her baffled at the lack of options. She is also used to quick hit and runs and fast, short fights. She won't tire so easily but will inevitably make mistakes in a long battle, as she will be growing impatient and seeking ways to end it.
Summary: Fast, powerful strikes from any direction is what you can expect from the masked spear-wielding vigilante of Ul'dah. She is used to fighting criminals, greedy brass blades, and sometimes monsters.
Extra: Azyria is a 1.0 character who was not at Carteneau... which means she's been doing this for five years! She's been particularly active when refugees started pouring into Ul'dah and the greedy and corrupt sought to profit from them. She is an exception to my taking level into account in RP fights... Rushing to level 50 is will not help against 5+ years IC experience. Those who fought at Carteanu however could very well be her betters, despite the time warp. After all, Azyria has never fought in such epic battle.
****************************************************************************
All of those are on Balmung.
My character on Gilgamesh is a pure spellcaster and is therefore wimp.
