
The main issue is that MMO's are infested with players who rush to reach the perceived 'endgame' and are utterly obsessed with completing content as swiftly as possible. A lot of these players don't even appreciate the game itself, often skipping as much content as they can get away with and expecting every other player around them to do the same. Most of these players aren't worth interacting with, so you're not missing much.
My character is currently level 48, though I'd definitely be up for doing endgame stuff with like-minded players once I hit 50. I'm a fan of soaking up the atmosphere in raids/dungeons and helping new or inexperienced players learn how to tackle tricky fights.
My character is currently level 48, though I'd definitely be up for doing endgame stuff with like-minded players once I hit 50. I'm a fan of soaking up the atmosphere in raids/dungeons and helping new or inexperienced players learn how to tackle tricky fights.