Shared Skills are incredibly important!
All of the basic Shared Skills are earned at level 15 between all the crafting classes. To be as efficient as possible with the highest quality it's necessary to to level all crafting classes to 15. However, there are a handful of classes you want to get to level 15 first:
Culinarian: At level 15 Culinarians earn the Hasty Touch ability. Hasty Touch is 100% Efficiency at 50% Success Rate but costs no CP. The appeal in this ability is the No CP cost. When combined with Steady Hand it's as effective as Basic Touch but at a heavily reduced cost.
Weaver: At level 15 Weavers earn the Careful Synthesis ability. Careful Synthesis is 90% Efficiency at 100% Success Rate with no CP cost. The appeal here is that it will always succeed with a very small decrease in durability gain.
Leather Worker: At level 15 Leather Workers earn the Waste Not ability. Waste Not halves the Durability cost of the next 4 actions. The appeal here is getting more durability from your CP.Â
Carpentry: At level 15 Carpenters earn the Rumination ability. Rumination restores CP based on Inner Quiet stacks.
Alchemy: At level 15 Alchemists earn the Tricks of the Trade ability. Tricks of the Trade restores 20 CP but can only be used on Good quality procs. This ability is completely broken powerful but takes very careful manipulation of your item to be effective. I won't be touching on this during the example.
The magic of these three abilities is shown when they work together with your basic abilities. A common 40 quality item (basic material) goes like this:
Inner Quiet,
Steady Hand,
Waste Not,
Hasty Touch,
Hasty Touch,
Hasty Touch,
Hasty Touch,
Now, normally your item would be 'complete' after 4 touch or synthesis actions but thanks to Waste Not we only used half the durability we would normally use. We also saved 52 CP thanks to Hasty Touch yet still increased the Quality of the item. This leaves us with 20 Durability
Steady Hand,
Waste Not,
Hasty Touch,
Hasty Touch,
Hasty Touch,
Rumination,
Master's Mend
Again, we are only using half the durability with Waste Not but before we use the rest of the Durability available we use Rumination. Rumination refunds us CP based on how many Inner Quiet stacks we have, effectively refunding us 30 or more CP. We should also still have enough CP available to use Master's Mend refunding 30 Durability back to us, leaving us with 35 Durability or 4 more actions.
Steady Hand,
Hasty Touch,
Hasty Touch,
Hasty Touch or Careful Synthesis,
Careful Synthesis
We use the last of our CP here to Steady Hand one more time. From here we keep increasing our Quality with Hasty Touch and finish up with as many Careful Synthesis we need to complete the item. In the end we end up with 12 actions instead of 4 for a basic material recipe.
This is just a basic rotation, not taking into account Good quality procs that Tricks of the Trade can use to extend the life of your item even further. In the end, outside of using Good Quality as fuel for Tricks of the Trade the quality level doesn't have much impact on your process. Excellent is always a great surprise but Poor isn't going to hurt you as you'll be using Poor to give you more CP in the long run which gives you more Durability.
Remember: CP is more valuable than DURABILITYÂ as CP can restore your DURABILITY
All of the basic Shared Skills are earned at level 15 between all the crafting classes. To be as efficient as possible with the highest quality it's necessary to to level all crafting classes to 15. However, there are a handful of classes you want to get to level 15 first:
Culinarian: At level 15 Culinarians earn the Hasty Touch ability. Hasty Touch is 100% Efficiency at 50% Success Rate but costs no CP. The appeal in this ability is the No CP cost. When combined with Steady Hand it's as effective as Basic Touch but at a heavily reduced cost.
Weaver: At level 15 Weavers earn the Careful Synthesis ability. Careful Synthesis is 90% Efficiency at 100% Success Rate with no CP cost. The appeal here is that it will always succeed with a very small decrease in durability gain.
Leather Worker: At level 15 Leather Workers earn the Waste Not ability. Waste Not halves the Durability cost of the next 4 actions. The appeal here is getting more durability from your CP.Â
Carpentry: At level 15 Carpenters earn the Rumination ability. Rumination restores CP based on Inner Quiet stacks.
Alchemy: At level 15 Alchemists earn the Tricks of the Trade ability. Tricks of the Trade restores 20 CP but can only be used on Good quality procs. This ability is completely broken powerful but takes very careful manipulation of your item to be effective. I won't be touching on this during the example.
The magic of these three abilities is shown when they work together with your basic abilities. A common 40 quality item (basic material) goes like this:
Inner Quiet,
Steady Hand,
Waste Not,
Hasty Touch,
Hasty Touch,
Hasty Touch,
Hasty Touch,
Now, normally your item would be 'complete' after 4 touch or synthesis actions but thanks to Waste Not we only used half the durability we would normally use. We also saved 52 CP thanks to Hasty Touch yet still increased the Quality of the item. This leaves us with 20 Durability
Steady Hand,
Waste Not,
Hasty Touch,
Hasty Touch,
Hasty Touch,
Rumination,
Master's Mend
Again, we are only using half the durability with Waste Not but before we use the rest of the Durability available we use Rumination. Rumination refunds us CP based on how many Inner Quiet stacks we have, effectively refunding us 30 or more CP. We should also still have enough CP available to use Master's Mend refunding 30 Durability back to us, leaving us with 35 Durability or 4 more actions.
Steady Hand,
Hasty Touch,
Hasty Touch,
Hasty Touch or Careful Synthesis,
Careful Synthesis
We use the last of our CP here to Steady Hand one more time. From here we keep increasing our Quality with Hasty Touch and finish up with as many Careful Synthesis we need to complete the item. In the end we end up with 12 actions instead of 4 for a basic material recipe.
This is just a basic rotation, not taking into account Good quality procs that Tricks of the Trade can use to extend the life of your item even further. In the end, outside of using Good Quality as fuel for Tricks of the Trade the quality level doesn't have much impact on your process. Excellent is always a great surprise but Poor isn't going to hurt you as you'll be using Poor to give you more CP in the long run which gives you more Durability.
Remember: CP is more valuable than DURABILITYÂ as CP can restore your DURABILITY