(10-02-2013, 07:31 PM)Ildur Wrote: As stated, there's nothing stopping us picking one point of the game's storyline or another to base our micro-canonical timelines on. It's a matter of perspective.
For the sake of keeping this somewhat on-topic, I won't go at lenght about this matter. But I want to point out:
Quote: (...) I mean, seriously, people can do whatever they want, but I reserve the right to walk away if someone is ignoring events out of the main freaking storyline. :-\
I think you are missing the point. It's not about the game's storyline. It's about roleplay. We aren't talking about ignoring canon, but about picking a timeline that accomodates the greatest ammount of roleplayers.
There are people who don't like spoilers because they ruin their enjoyement of the storyline. If I pick a post-storyline timeline, and these people roleplay with me unknowningly about my timeline, then there's a very big chance that I will effectively ruin their enjoyment of the storyline. Because, unless it's stated beforehand, chances are the big events of the storyline will be something your character knows and talks about.
You can't actually give proof that the storyline has happened because the game's storyline is enterely dependant on each player's progress (from a mechanical point of view), of each player's selected timeline (from a roleplaying point of view) and because the game itself doesn't bother in enforcing that the storyline finished. Every region is locked in a status quo that won't change until the developers decide to do so.
Your example about WoW is quite accurate about this, actually: the status quo only changed after a patch/expansion happened. What was the starting status quo of those patches or expansions? The starting point. Once a expansion launched, the story moved on.
Picking the finishing point of the story-line is more practical than picking any intermediate point, but it isn't as practical as picking the initial point. You are implicitly forcing people into rushing to level 50 if they want to roleplay with you and enjoy a spoiler-free ride across the game's storyline. It is practical only for those who don't care about spoilers and those who reached level 50. Whereas the starting point is practical for everyone regardless of they levelling speed and resistance to spoilers.
Well, no. Â It's called "you don't bring it up during the RP." Â Not every single RP scene has to be focused around the central storyline of the game. Â :-\ Â A lot of stuff is completely mundane, and there's no guarantee that every character will have participated in the storyline events, even if their story is currently taking place after the end of the main questline.
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Theodric's alternative is a good one: 'Fluid Time'! (Or as I call them, 'retro scenes'). You'll have to stablish OOCly beforehand at which point of the timeline every people you roleplay with is, and things might get confusing due to character development. Planning will be required, which might or might not be on everyone's alley.
But it allows you to be on a post-storyline date while also allowing you roleplay with people who aren't there. So it's a good plan.
I agree it's a great idea.