
(10-03-2013, 12:00 PM)Naunet Wrote:(10-03-2013, 09:22 AM)Theodric Ironheart Wrote: Furthermore no modern MMO is going to employ people to look after role-players - they're not going to ban people for trolling us aside from in the most extreme cases, nor are they likely to ever adopt a firm stance to eliminate character names that are not considered immersive enough.
I know modern MMOs that do just this, though the GMs aren't specifically assigned to look after roleplayers; it's just one of their duties to handle name reports and incidents of griefing. To say they don't is rather disingenuous.
I really don't understand the negative attitude towards RP-labeled servers that so many in this particular community have. I've never seen that elsewhere, and in the MMOs I played that didn't have an officially designated RP server, there was much complaint of wanting one. It's not a bad thing; it is a useful tool to solidify a community.
Many GM's don't seem to have a clue as to how to deal with the concerns expressed by role-players, even when they're rather valid complaints. There was a guy on the realm I used to play on back in WoW who used to have his character guzzle down size enhancing elixirs, ride around on a mammoth and constantly hit 'space' to make it roar for hours at a time.
He did this for around six months before getting dealt with. Countless people reported him and nothing was done about it. A few people were even banned for demanding that something was done about, since he'd show up almost every evening and target events and/or whoever he stumbled across indulging in a bit of random role-play. This wasn't an isolated case, either - I saw similar things happening in GW2 when I played that.
A tag for 'role-play' would just be there. It wouldn't serve much purpose, unless it was enforced - and it wouldn't be, since mainstream MMO's don't tend to want to actually deal with the problems that role-players bring up. I think role-playing communities thrive best when they're forced into making themselves known instead of relying on a tag. It encourages investment and people need to spend a bit of time and effort finding role-play, which means they're more likely to appreciate it more when it's not handed to them on a silver platter.