(10-05-2013, 06:38 PM)Elissa Wrote: Voice acting is expensive to the average person and for small indie localization companies - but it's in the tens of thousands range usually (especially since most games are not fully voiced), not the millions range. Here's an example of rates - scroll down to video games. This game has what, a couple of minutes of dialogue for each character, at most?
Think of games like SWTOR, in which EA/Bioware hired over 200 voice actors for 200,000 lines of dialogue. The amount spent on that was obscene, but did it actually give any lasting power to the MMO? Nope. Voice acting is like the little sprinkles on top of the detailing on top of the icing on the cake. In terms of what it lends to a game in the long term, it really doesn't matter.
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