
I don't see good guys being boring to play, what I do see though is when a character becomes a two dimensional being or worse, an one dimensional icon. Everyone has faults and everyone has strengths. I like to see a mix of both.
And no, not let's lay on the faults/weaknesses and be nitty-gritty about it. That's past realism on terms of character development and borderlines what I like to call the: "Grim-Dark" factor, as how Warhammer 40K is Grim-Dark (They over use Grim and Dark so much).
Fleshed out characters, character growth and realistic expectations are something I like. As for the last bit, realistic expectations, can be anything. I know, almost a paradox, but I meant as in how the character perceives. Saving the day or trying to become a god could be considered a realistic expectation if it fits the character.
And no, not let's lay on the faults/weaknesses and be nitty-gritty about it. That's past realism on terms of character development and borderlines what I like to call the: "Grim-Dark" factor, as how Warhammer 40K is Grim-Dark (They over use Grim and Dark so much).
Fleshed out characters, character growth and realistic expectations are something I like. As for the last bit, realistic expectations, can be anything. I know, almost a paradox, but I meant as in how the character perceives. Saving the day or trying to become a god could be considered a realistic expectation if it fits the character.