
(10-08-2013, 01:40 PM)Lost River Wrote: I don't see good guys being boring to play, what I do see though is when a character becomes a two dimensional being or worse, an one dimensional icon. Everyone has faults and everyone has strengths. I like to see a mix of both."One-dimensionality exists only in theory as a mathematical value." Sorry, couldn't resist.
And no, not let's lay on the faults/weaknesses and be nitty-gritty about it. That's past realism on terms of character development and borderlines what I like to call the: "Grim-Dark" factor, as how Warhammer 40K is Grim-Dark (They over use Grim and Dark so much).
Fleshed out characters, character growth and realistic expectations are something I like. As for the last bit, realistic expectations, can be anything. I know, almost a paradox, but I meant as in how the character perceives. Saving the day or trying to become a god could be considered a realistic expectation if it fits the character.
I completely agree with what you're saying though. Warhammer, for the great influence it's had on our expectations of world building in sci-fi/fantasy, is a crap sack world where there is no reason to hope for anything and nothing ever does get better. People's perception of what is 'normal' has been skewed by the glorification of over the top anti-heroes, where the grit is piled on so thick you could use them as sandbags. It's just as unrealistic as the fantastic world where the good guys are always right, just, and win in the face of overwhelming odds.
Morality is subjective. Realism... not so much.