
It isn't until we see the Darkness that we notice how brightly the Light shines defiantly into it.
What I mean by saying this is that Good is only really, truly Good when there's Evil to struggle against. Â Because otherwise, it's just you derping around, being you.
The problem is, people have different ideas of what constitutes "good" and what constitutes "evil." Â Even worse, some people can't really differentiate between what they know In Character and what they know Out of Character.
"Hey, that guy is wearing all black! Â He must be EVIL!"
Yeah, I know it sounds silly, but that's actually happened...
Some people think that being "Good" means being a law-abiding straight arrow-type who is completely intolerant of the weaknesses and mistakes of others. Â Other people think that "Good" means being completely understanding and forgiving of less perfect people, no matter what they do or how badly they abuse this.
Neither of those are "wrong," per se, but people get really attached to their idea of what "Good" is and they seem to react rather...strongly...to anyone who doesn't fit into their convenient, neat little box of what "good" is.
So if you don't fit what they define as "what Good should be," they get upset, and will either tell you to your face that you're a bad player or "doin' it wrong," or they'll tell other people that behind your back. Â You're "judgmental" or you're "wishy-washy." Â It's very silly.
Honestly, you can't win. Â Some people think playing "good" is boring. Â Others think that only they can play it correctly. Â In the end, you should play what makes you happy. Â I am not happy playing villainous characters (mainly because I just plain suck at it), so I don't. Â I enjoy playing basically good characters, so that's what I generally play (with the occasional sidequest into murderous Shevarashi territory in D&D >.>).
Just remember that as long as everyone is having fun, you're doin' it right!
What I mean by saying this is that Good is only really, truly Good when there's Evil to struggle against. Â Because otherwise, it's just you derping around, being you.
The problem is, people have different ideas of what constitutes "good" and what constitutes "evil." Â Even worse, some people can't really differentiate between what they know In Character and what they know Out of Character.
"Hey, that guy is wearing all black! Â He must be EVIL!"
Yeah, I know it sounds silly, but that's actually happened...
Some people think that being "Good" means being a law-abiding straight arrow-type who is completely intolerant of the weaknesses and mistakes of others. Â Other people think that "Good" means being completely understanding and forgiving of less perfect people, no matter what they do or how badly they abuse this.
Neither of those are "wrong," per se, but people get really attached to their idea of what "Good" is and they seem to react rather...strongly...to anyone who doesn't fit into their convenient, neat little box of what "good" is.
So if you don't fit what they define as "what Good should be," they get upset, and will either tell you to your face that you're a bad player or "doin' it wrong," or they'll tell other people that behind your back. Â You're "judgmental" or you're "wishy-washy." Â It's very silly.
Honestly, you can't win. Â Some people think playing "good" is boring. Â Others think that only they can play it correctly. Â In the end, you should play what makes you happy. Â I am not happy playing villainous characters (mainly because I just plain suck at it), so I don't. Â I enjoy playing basically good characters, so that's what I generally play (with the occasional sidequest into murderous Shevarashi territory in D&D >.>).
Just remember that as long as everyone is having fun, you're doin' it right!