
(10-08-2013, 07:15 PM)Faye Wrote:Â I agree with Faye in that I don't think evil or good characters are simple or boring.(10-08-2013, 06:56 PM)Althena Wrote: I will say first, I did not read the rest of the posts. But I have an answer to the question at hand!
It isn't that playing a good guy is boring. I love playing the good guy personally because the good guy has many trials to overcome and most of all have many personal challenges to overcome with each enemy they face.
It isn't that it is boring at all but more so it is more <b>challenging</b>.
A bad guy or villain is actually quite simple to play. You do things for your own good. For power or control. This can also extend to the "neutral" characters who truly only are out for self gain but can be seen as villains because it could affect a community negatively as a whole.
A good guy must continue to remain true to themselves and their morals. Where it would be so simple to kill the opposition, someone who is Good would not as they would show mercy. They would give them a second, third, or even fourth chance. They must continue to keep to the moral compass or even overcome their own weaknesses to continue to do for the greater good. This is by all means, much more difficult to achieve that if you play a villain.
Thus, there is a harder time to keep to a characters morals because there is more opposition. You'll find more villains in an RP world than you will heroes.
My favorite alignment to play is lawful evil. Therefore, I can't bring myself to agree with this at all. Even evil characters and villains (because not all antagonists need be evil) still have their own moral codes. Most are doing whatever they do for some grander scheme, not a simple "I do what I want so screw everyone else." Some still have their own set of rules, be it strict or no.Â
It's more difficult, I think, to have a character selfish enough to be called "evil," yet still have to make her adhere to a certain code of conduct than it is to have a "good" character who sticks to her guns. Honestly, I find "true evil" the most difficult to play for the opposite reason--I have very strong morals in real life and consider myself a pretty decent person, so to play a character with no morals and no regard for others is far out of my comfort zone.
In my opinion, alignment is one piece of a bigger issue.
I think the main thing is that one dimensional characters are boring. All good, will do good no matter what just because good is good. Boring. Similarly, evil just because evil is cool and halloween is cool and witches, and I have no reason to be mean but I will be anyway. Boring.
Why is your character so good? Why are they so evil? If you can flesh that out and make that interesting, then it doesn't matter what alignment you choose. Your character will be interesting, and fun to roleplay with.
Also, I'm of the believe that there is good in all evil and a little evil in all good. Every villain something they truly care and love, every hero something they're selfish about.
Talks the talk, and walks the walk.
Serious, lore-abiding, mature roleplayer.
Serious, lore-abiding, mature roleplayer.