Personally, this is not something I would normally recommend or would actively discourage if someone was coming to me seeking my opinion. I find the best way to play blind characters is not to do it. Because Zatoichi or Daredevil are not exceptions to the rule, they're exceptions to reality. It's just not a believable character.
BUT, from what I read and gather, you've got a very solid concept you've clearly thought out. You've got a logic to how she functions and don't seem to imply that being blind gives you super strength. You've got a very moderate approach that's grounded in realistic expectations for the world and its lore, and I like that.
Rock on, with my completely meaningless blessing.
As far as aetherial seeing being likened to aura-sight, I think the only thing that might put a kerfluffle in the concept is the whole destruction of Midgarsormr at Silvertear Falls, which has messed up the way aether flows. As I understand it's what allows for primals to be summoned, but that there is more too it than just 'oh snap, the door to the primal's playpen is busted'. It's like someone chucked a metaphorical boulder in the lifestream, there's all sorts of ripples. Aether is also potentially very dangerous. And aether doesn't just exist as a substance within living things, it manifests tangibly as crystals and intangibly as a sort of mist.
Of course, rather than a complication, you could always use those considerations as a hook. Maybe work crystal shards into a sort of improv mapping technique? Be really reluctant to visit Mor Dhona? You could use your 'sight' to track the aether flow to where beast tribes are amassing and preemptively strike before they have a chance to even summon one of their gods. You could constantly be in danger from beastmen and their thralls, for want to abuse the gift for their own wicked ends.
It's got a totally unique set of challenges you could capitalize on to do neat things with. Or not! Just tossing out concepts. Hope it was at least a little interesting, if not helpful.
BUT, from what I read and gather, you've got a very solid concept you've clearly thought out. You've got a logic to how she functions and don't seem to imply that being blind gives you super strength. You've got a very moderate approach that's grounded in realistic expectations for the world and its lore, and I like that.
Rock on, with my completely meaningless blessing.
As far as aetherial seeing being likened to aura-sight, I think the only thing that might put a kerfluffle in the concept is the whole destruction of Midgarsormr at Silvertear Falls, which has messed up the way aether flows. As I understand it's what allows for primals to be summoned, but that there is more too it than just 'oh snap, the door to the primal's playpen is busted'. It's like someone chucked a metaphorical boulder in the lifestream, there's all sorts of ripples. Aether is also potentially very dangerous. And aether doesn't just exist as a substance within living things, it manifests tangibly as crystals and intangibly as a sort of mist.
Of course, rather than a complication, you could always use those considerations as a hook. Maybe work crystal shards into a sort of improv mapping technique? Be really reluctant to visit Mor Dhona? You could use your 'sight' to track the aether flow to where beast tribes are amassing and preemptively strike before they have a chance to even summon one of their gods. You could constantly be in danger from beastmen and their thralls, for want to abuse the gift for their own wicked ends.
It's got a totally unique set of challenges you could capitalize on to do neat things with. Or not! Just tossing out concepts. Hope it was at least a little interesting, if not helpful.