
I think that the issue with people playing inherently good characters is that they often do not put very much thought into the reasoning why their characters is good, as others have said before me. To be fair, having a character which is inherently evil just for the sake of being evil is just as silly. Without depth, motivation, and reasoning for a character to follow the ideals that they believe, the simple notion of being good or bad just for the sake of being that way falls flat, and it's easier to think up a pile of misfortune to build a strong reinforcement for an evil character or good-character-turned-evil than it is for a good character who remains inherently good throughout.
I love to build complex characters, and even when I created Sigue I had little idea or concern as to what his general alignment would be until I built him up as a character. What I ended up with was, amusingly enough, a lawful good character thoroughly motivated to be the person that he is and with plenty reason to be. He has a reason to be selfless, a reason to aim for a bright future, and a reason to do good by others.
I love to build complex characters, and even when I created Sigue I had little idea or concern as to what his general alignment would be until I built him up as a character. What I ended up with was, amusingly enough, a lawful good character thoroughly motivated to be the person that he is and with plenty reason to be. He has a reason to be selfless, a reason to aim for a bright future, and a reason to do good by others.