
I think it's been pretty much hit on the nose by K'dath, Zope, and Freelance (at least during the time I started to respond. Very likely others might have put their response in before I finished mine!)
Annnnnyway, also I would like to just toss in the point of 'trust'. If you know the players well enough and trust them, then metagaming should not cause a problem. Not really sure if that makes sense at all or not, but when I used to be heavy into RPing and tabletop, things would be fleshed out a good amount. Even some of the pivotal moments were explained and talked about, but since we all 'understood' each other and communicated to the point that we were very in 'synch', it went off without a hitch.
Now if you don't, theeeeen you might want to start thinking about what to explain/reveal without revealing anything that you don't want to reveal. Like K'dath said!
Annnnnyway, also I would like to just toss in the point of 'trust'. If you know the players well enough and trust them, then metagaming should not cause a problem. Not really sure if that makes sense at all or not, but when I used to be heavy into RPing and tabletop, things would be fleshed out a good amount. Even some of the pivotal moments were explained and talked about, but since we all 'understood' each other and communicated to the point that we were very in 'synch', it went off without a hitch.
Now if you don't, theeeeen you might want to start thinking about what to explain/reveal without revealing anything that you don't want to reveal. Like K'dath said!