(10-30-2013, 05:41 PM)Illira Wrote: Why yes... yes there was. On the beta forums at least. There was a monster of a thread, hundred of pages by the time it finally died out.
Yes, the Alpha and Beta forums both got quite out of control, I was hoping for a more current/ongoing one, I am loathe to necro a thread. Ah well, thanks for the links anyways perhaps the issue will be addressed in a live letter.
EDIT: as an aside, have they mentioned in the past live letters a thought on addressing the limitation of the instance hosting server by purchasing more? unlikely that it will happen soon, but that was my understanding for the limitation.
(10-30-2013, 05:55 PM)Kdath Wrote: But the dungeons and raids in WoW are connected to the story.
The story compliments the content. It's the framing device. It is not the content itself.
In your regular JRPG, yes, the story is the content. But I think that's a bad model for an MMO.
Perhaps your content =/= story comment is the crux of it, for me the story is the key piece of content, if I only wanted tab-targeting mechanics and roleplay I have other options, but none with the backdrop and narrative of Primals, Garleans and the like. The seemingly and sometimes literal shark jumping is one of a dozen reasons WoW and I parted. The dark, drama-ish narrative is what (aside from social events) is what keeps me interested.
(10-30-2013, 06:19 PM)Kismet Wrote: Emphasis on story is absolutely fine. But if I wanted to be force-fed a story, as opposed to having the choice of experiencing a story or not, I would go and play a single-player RPG.
As an aside, we can all agree that you can skip the story line right? you can cancel out of cut scenes and right click spam through chat...