
(10-30-2013, 07:06 PM)LeCard Wrote: Why would you want to play any game with RPG in the classification that didn't have a cool story to play through? In fact I don't think FF fans would even let the producers live if they tried to make a game where the story wasn't integral to the whole thing. though loads of side quests and extra bits are just as required. But FF is KNOWN for story.
Maybe you could get away with, here is the world level and open the dungeons, if you were in a world like Star wars, or star trek or some such. Just enough of the idea that you are this, you know the world from the movies, go! But, with FF each game is its own unique world (disregarding that 13 nonsense they have been pulling and x-2) and as such, you need the story to understand what the world is. otherwise its just a bunch of people in weird armour running around for who knows what.
The lore, is why i love FF. It should require story.
Skipping story should only be for when you have been there done that on another character.
I think you misunderstand. No one is saying that the story should not be there at ALL. As you said, this is a FF game. People expect story.
But we cannot forget that there is an MMO element here as well, and people play MMOs to experience content with others. If something is holding the player back from experiencing said content with others, then doesn't that defeat the purpose of playing? We also must not forget that not EVERY FFXIV player is necessarily a FF fan. Some may have never even played a FF game before, let alone an MMORPG. As a business dealing in the MMO market, you must cater to a much wider audience than you would with a single-player game. SE is well-aware of this. They've made an MMO before and they're not stupid.
I'm not saying that this is something that will make or break the game. It's obviously not. However, I think that finding ways to mix the main storyline with ANYTHING the player decides to do (without shoving it down their throats or using it to hold content hostage) is a very possible thing and not too far-fetched of an idea to grasp. But that's just me.
(10-30-2013, 07:26 PM)K'dath Wrote: For an MMO current content is generally another way of saying end game. Normally just shortened to 'content' for the sake of talking about whatever the most recently released patch/raids are, not necessarily the whole contents of the game.
In most MMO's your reward for getting to level cap is access to that content. You can now 'play the game for real' as it were as this is where most of the challenge and fun distractions open up.Â
In a single player JRPG your reward is the story line. You play through the game to experience the story and when you have beaten the game you get to know the ending.
FF14 is telling me I have to play this single player RPG while sitting next to tons of other fun people before I can play the MMO with them. I feel that this is a bad design choice.
Could not have put this better myself. My feelings exactly.