
(10-30-2013, 09:26 PM)Kismet Wrote: MMOs are about content and demonstration of mechanics more than presentation of story, even in MMORPGs. It's supposed to be an MMO with RPG elements, not an RPG with MMO elements. Skipping quest dialogue doesn't change the issue. Just the fact that I'm forced to fight a strictly story-related boss fight and cannot move on at all through the content until I do so, is (in my opinion) unnecessary. And, frankly, kind of silly.
I never said that quests should not be in place at all as a 'gating system' for reaching new areas and whatnot. Although, to answer your question, one possible thought is that you could simply make it so that all dungeons have a level requirement for entry and that's it. But that's too simple. No one wants anything just handed to them, right? Perhaps there is a quest line one must go on specifically for unlocking that dungeon. Or perhaps you must find a certain item that drops off a mob and use it as an entry token. These are far from the best ideas ever, but at least it would not block a level 50 player from doing Copperbell Mines for example just because they didn't finish their story quests.
(10-30-2013, 10:05 PM)Theodric Ironheart Wrote: I don't think I can even begin to express how much I loathe the F.A.T.E system. It's clunky and feels very tacked on and is only relied upon so much simply because of how disproportionately efficient it is for gaining experience compared to the likes of dungeons and levequests.How in the Nine hells would you get to 50 without having done copperbell? FATEing? cause if so, you probably have no idea how to function in a party and really should have just done the quest line provided to open those dungeons.(also of note until you do the first level 15 story quest in limsa you cannot even reach gridania or Ul'dah)
The FATE system and its unholy leveling powers has already caused quite a bit of problems basically because of people rushing to 50 without doing their story quests and learning the role their class is meant for. There a too many players as it is getting to the later dungeons with no idea what they should be doing because they just grabed the FATE train to rushed to 50, instead of running their dungeons a few times(maybe grinding for gear). Sure, some of the hard core die hard MMO people might be able to do that and get away with it, but the people playing it cause FF is in the title and the people who are just starting their first MMO are suffering because of this idea.
Also it wouldn't hurt for those die hards to spend some time grinding the lower dungeons and do their story quest and loving it, because then they could help those poor noobs learn the ins and outs of their class BEFORE they hit final dungeons and have tanks or healers drop the dungeon because someone is new(yes this happens more than you would think). If in stead of being so hard core must play end game only, players would chill out and play the entire game, they may just find they have more skilled players (and properly geared) to enjoy end game with.
****Disclaimer*****
This was not directed at anyone here, just had to rant a bit when I saw the topic.
=)