
(11-01-2013, 01:10 PM)LeCard Wrote: as far as the dyeing quest is concerned, lvl 1-15 has so much gear changing that dyeing your gear before then is kind of pointless.
So? Arbitrary restrictions - and yes, locking dye behind a level and quest wall is arbitrary - like that are what make the experience of playing ARR so frustrating. No dye until you're 15 and have finished the completely random quest that contributes nothing to your gaming experience except forcing you to travel some place randomly. No traveling out of or into La Noscea if you're not 15 and having finished the (combat class required) story quest! If you start in Ul'dah or Gridania, we're just going to randomly lock off an entire section of zones, and if you start in Limsa... well, tough cookies! You don't get to experience the rest of the world until you've leveled a combat class high enough to complete that absolutely inane story quest. Want access to bank space? Squeenix says no! That is, unless you're a combat class who has completed the quest unlock at level 20 for no particular reason.
I don't care if you or some other people think it's "pointless" to utilize certain parts of the game before a certain level. It's all absurd.
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