
(11-01-2013, 02:06 PM)Theodric Ironheart Wrote: If everything is account bound for characters created after someone's initial character reaches the end game point then there isn't much motivation for the player to do the stuff required to unlock things ever again. The current system at least ensures that there's a steady flow of players looking to do the story dungeons and low level primal fights. It also rewards investment by granting the player access to various services and rewards as their character advances in level.
The current system ensures nothing more than people wasting their time. Low level dungeons will always have a steady source of players because people will A) Want gear from them for their levelling/aesthetic needs B) They have to do them anyway because the storyquest requires them (so even if you have them unlocked you still have to do them to register for the quest). C) People leveling various classes on a character will want to spam level appropiate dungeons as much as possible since it's the most efficient way to level up.
Also, people would still have to do the storyquest that unlocks airships even if they had airships account-wide unlocked because, you know, you still need that quest to unlock the quests associated with the storyline. The only thing they wouldn't need to do is farming 2k GC seals to buy their chocobo or do the very meaningful and rewarding fetch quest needed for dyes.
What a per-character unlock does on these things is demotivate the player from leveling alts in the first place.