
It can generally be summed up as role-play that makes sense. In other words, a character concept that is both feasible and abides by the canon lore as closely as possible. Excessive gimmicks are typically a turn off, since a solid character can survive under scrutiny rather easily. As a rule of thumb if multiple role-players end up offering constructive criticism regarding similar matters then there's a very big chance that the character in question could do with being adjusted.
As for 'elitism', that's another matter entirely. It's not necessarily a bad thing, either - no one is obligated to role-play with anyone else. Usually the role-players who kick up a fuss about alleged elitism are some of the first to uphold the desperate exclusivity they claim to despise.
As for 'elitism', that's another matter entirely. It's not necessarily a bad thing, either - no one is obligated to role-play with anyone else. Usually the role-players who kick up a fuss about alleged elitism are some of the first to uphold the desperate exclusivity they claim to despise.