I subscribe to the school of thought that the shorter and more concise your emotes, the more quickly the conversation flows. One or two sentences with the /em function, followed by one or two sentences of dialogue works best for me. I dislike paragraph emotes because it halts roleplay. In my opinion, it's very easy to convey what your character is doing in two sentences.Â
It does not make me a poor roleplayer just because I choose to remain simplistic in my approach to emotes and I'm offended by anyone who would claim such a thing.
I am fully capable of typing out long, descriptive emotes, however, this is not the medium for it. This isn't writing a novel. This is roleplaying, which means we're interacting with other people. The slower conversations move, the less interaction (and less actual roleplaying) that is going on.
Does this mean I won't roleplay with people who use paragraph emotes? Certainly not. But it does kind of kill my immersion as I'm waiting for the next passage to pop up and I'm wondering if the chatbox killed their text or if they went AFK unannounced.
It does not make me a poor roleplayer just because I choose to remain simplistic in my approach to emotes and I'm offended by anyone who would claim such a thing.
I am fully capable of typing out long, descriptive emotes, however, this is not the medium for it. This isn't writing a novel. This is roleplaying, which means we're interacting with other people. The slower conversations move, the less interaction (and less actual roleplaying) that is going on.
Does this mean I won't roleplay with people who use paragraph emotes? Certainly not. But it does kind of kill my immersion as I'm waiting for the next passage to pop up and I'm wondering if the chatbox killed their text or if they went AFK unannounced.
Kate Lander