(11-07-2013, 10:34 PM)Jana Wrote: When I played a scientist-type in Tera Online, I explained long absences IC by saying that my character had been locked away in her lab for a long time. I haven't really decided how to play my character in ARR, but it'll probably be something similar to that.
That has been practically the go-to response for a friend of mine, altered slightly for whatever the setting allows. Â
In games with a sci-fi style, the scientific route was the usual explanation, ranging from experimenting with or practicing new medical procedures or being locked inside a controlled environment experimenting with volatile chemicals, pathogens or sensitive materials.
In fantasy style settings, it could be anything from researching new spells, practicing alchemy or experimenting with a combination of natural remedies and potions. Â
This also allowed for a smooth transition if the real life situation became more complicated, since more than once she contacted us to say she wouldn't be back for a couple of weeks. Â In those cases, we said the experimentation went wrong and she had to go through decontamination or being tended to by someone who could fix mystical injuries and the like.