Hmm, I'd like to clarify that I always RP out in the open too (using Say) because I love meeting strangers and new rpers. If I am on a rude character, or an impersonable one, I will frequently send tells just to let people know; 'hey! I'm not responding b/c my character is a b*tch!'
To me that is just common courtesy, but I can't say I expect everyone to adopt that. That's for them to decide.
Rosekitten touched upon it being hard to break into groups, and I think many people seek a highly detailed, intricate plotline that plays out like a movie or novel. That's well within their rights, but those type of stories can only realistically support a handful of characters.
It drives me batty when guilds offer these intensive plots as either mandatory, or as the only means of finding RP in that guild, because more often than not, it devolves into 'the officers get to rp a lot with each other, while everyone else stands around and watches'. And typically, those who are getting their RP fix don't seem to see why its a problem when others are not. Or they say 'theyshould find their own way into the story', which is impossible, frankly, because you are creating a gauntlet of barriers for them.
Imo, the best guilds offer a variety of different types of RP, with plenty of opportunities for everyone to get involved. Those who run tightknit, heavily involved plots, should really keep the numbers of their group low so as to keep everyone involved, or construct their story in such a way that it doesn't have a significant impact on those who were unable to get involved, and were therefore unable to play a role in shaping their futures.
To me that is just common courtesy, but I can't say I expect everyone to adopt that. That's for them to decide.
Rosekitten touched upon it being hard to break into groups, and I think many people seek a highly detailed, intricate plotline that plays out like a movie or novel. That's well within their rights, but those type of stories can only realistically support a handful of characters.
It drives me batty when guilds offer these intensive plots as either mandatory, or as the only means of finding RP in that guild, because more often than not, it devolves into 'the officers get to rp a lot with each other, while everyone else stands around and watches'. And typically, those who are getting their RP fix don't seem to see why its a problem when others are not. Or they say 'theyshould find their own way into the story', which is impossible, frankly, because you are creating a gauntlet of barriers for them.
Imo, the best guilds offer a variety of different types of RP, with plenty of opportunities for everyone to get involved. Those who run tightknit, heavily involved plots, should really keep the numbers of their group low so as to keep everyone involved, or construct their story in such a way that it doesn't have a significant impact on those who were unable to get involved, and were therefore unable to play a role in shaping their futures.