(11-18-2013, 07:58 PM)Naunet Wrote:(11-18-2013, 07:08 PM)Lament Wrote:(11-18-2013, 02:29 AM)Naunet Wrote: Keep in mind that not only are the zones significantly larger than they appear in game (if they weren't, it would make no sense), but also that most of the zones don't even line up border-for-border. Often when you pass into another zone, you're quite obviously skipping a pretty large chunk of area.
Through mining and botany it's actually possible to estimate the size of each area and they are tiny. The gate to Ul'dah is only 360 yalms/yards (a fifth of a mile) from the ore in Copperbell Mines, which means the entire Western Thanalan area would span maybe just above a mile diagavaonally. D|
I just refuse to believe the world is really that small. It makes no sense. Squeenix sucks at distance and that's it.
When you take into consideration the logistics behind what is needed to support significant populations, as is presented by multiple large cities, town, outposts, etc. it makes even less sense. Beyond just needing space for all those people, you need land to grow crops, raise livestock (and let me just say that the raising of livestock takes a considerable amount of land... more than western thanalan apparently >.>), mining, etc. Not to mention that it would be virtually impossible to have the sheer range of environments that the game displays. The sort of significant population indicated by the game's lore, environments, and the daily life that the game presents would pretty much dwarf the world if it is as small as you imply Lament. It would simply be unsustainable to more than few mid-sized townships at best, based off of sqaure footage alone. Anymore and the world would be facing a serious hunger problem due to overpopulation.