Any biological or ecological oddity can be solved with this statement:
"A wizard Dalamud did it."
I'd also like to point out, on a more serious note, that the fact the level designers stink at ecological consistency does not mean we should take that as part of lore. Oddities that make no sense in the real world should be considered as oddities in the game world, too, and theories about why they are as such can be formed on a speculative scale while completely in-character.
"A wizard Dalamud did it."
I'd also like to point out, on a more serious note, that the fact the level designers stink at ecological consistency does not mean we should take that as part of lore. Oddities that make no sense in the real world should be considered as oddities in the game world, too, and theories about why they are as such can be formed on a speculative scale while completely in-character.