
Generally RP your way, and if that is the main hero of the land, so be it. That all works well until you want to RP with others and they need to accept your proposition.
So in order to gain a broad acceptability it is advisable to:
1. Not be unique, so be one of the many heroes rather than "the" hero
2. Not tie yourself to any in game persons, so have your mentor to be like those in the game but not the actual ones
3. Avoid unique/specific organisation, so not the Scions but a similar group
4. Have some faults, in fact if you only do one thing.. do this. Faults that mean you need others to achieve things, this promotes a need to interact etc..
Find those you like to RP with and adjust your style to suit. I find some compromise (give and take) goes much further than trying to define rigid rules.
So in order to gain a broad acceptability it is advisable to:
1. Not be unique, so be one of the many heroes rather than "the" hero
2. Not tie yourself to any in game persons, so have your mentor to be like those in the game but not the actual ones
3. Avoid unique/specific organisation, so not the Scions but a similar group
4. Have some faults, in fact if you only do one thing.. do this. Faults that mean you need others to achieve things, this promotes a need to interact etc..
Find those you like to RP with and adjust your style to suit. I find some compromise (give and take) goes much further than trying to define rigid rules.
Char:Â [Nebula Stardancer] Â FC: [East Eerie Trading Co]
Link Shells: [Hugs & Cakes] Â [Witches' Wyrd Web]