
(12-16-2013, 05:36 AM)Darkfae Wrote: .....
So...yes, high levels of narration like Azalea noted, and like Sae said, manipulate your environment into responding to you, along with having some sort of reverse hooks that always draw your character in are pretty solid ways to make RP work as an anti-social character
First off... I love your characters. I think Kym'a sounds like all kinds of adorable!

Also you brought up some great ideas to bring people into rp. By creating a custom emote to show you are idle not only gives the tiniest intro on what your character is like, but also invites others to see that you do, in fact, rp. Thus people are more likely to wander over. It's also good to have an emote admiring/studying another character's armor, as almost a subtle invitation to invite them over. If anything, it makes the world more alive.
That being said, new players should know that the range of things in /say is rather small, and I think the /emote ... might be smaller still (Or vice versa). From the railings of the Quicksand, for example, I can't hear the /say or /emote from characters sitting in chairs at the other end of the room. Keep that in mind if you get the feeling you're being ignored... they might just not be close enough to see your text!