What really boggles my mind about this housing thing is that they should have any server capacity concerns at all. I mean... look at (for example) Everquest 2, which was one of the first games to really adopt extensive instanced housing. Currently in that game a player can own up to 10 homes simultaneously per character, plus guild housing. Each home can hold hundreds of items, with little restriction on placement (there's no gridmaps or anything like that, it's very freeform). Everquest 2 is... nine years old? Ten? There have been a few minor instances of server issues over the years regarding housing, but overall it's been very very minimal. Why is FFXIV having so much trouble with the same type of concept? I am not a programmer, so maybe there's some very technical reason behind this that I don't understand.
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Demoralizing Demand for Housing |
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