
Level/Inexperienced comment comes from here:
If you're looking to help build up more roleplay on Gilgamesh through in-game organizations and establishments, I'm sure you could find others willing help. But someone has to have the vision. Someone has to have an idea of how they want an organization to go, and what role it should play. And honestly, the best way to effect change is to BE the agent of that change.
You mentioned in-game organizations, like the knight's order you helped to form in another game. Is that something you want to emulate here? Maybe there are some folks who would like to join something like that. Would it be a Free Company type of ogranization? Or something with a looser organization? Would you limit membership to Paladin and Warrior types, or would you have members from other class/jobs also? Maybe you can post a few ideas for forming such a group, and see who joins in the discussion.
Or for character-run taverns or shops -- what type of shops were you thinking of? Just your run-of-the-mill tavern? High class restaurant? Trinkets and baubles? Or were you thinking some kind of weekly/monthly open market kind of thing?
Give us some solid ideas, and see if there's interest in those ideas.
Also, I apologize if I seem kind of confrontational. I don't mean to be, but I admit I tend to get defensive with posts calling on others to "do something" about roleplay. It was a phrase I heard a lot of in World of Warcraft.
In the early days of the game, the roleplayers on the server I played on built up a community together. Guilds of like-minded characters banded together, formed alliances and rivalries, forged friendships and relationships, fell prey to pettiness and hatred, and all the good things that come with roleplay. We had one encompassing storyline, started by one man preaching peace, which grew to involve the major roleplayers on both sides of the field teaming up together against a common foe, in a massive RP battle that was staged on IRC and I believe took 3 nights to play out.
But time passed, and people changed. Some RPers found themselves with less time to play, or became more interested in raid progression, or lost interest in the game. More non-roleplayers joined the server as well, changing the landscape in a sense. And a lot of roleplayers started lamenting the "death of roleplay" on the server.
But one thing I did notice is that those who complained the most about roleplay being dead on the server were the ones sitting back and waiting for the roleplay to come to them. Or critiqued the events that others put together, never putting in the effort themselves.
The thing is, roleplay didn't "die" on the server. It was still there, everyday, all around. It still IS there, even now -- I have friends who are active and unapologetic roleplayers there still today. Roleplay is there for them, because they make the roleplay happen. They organize events, have weekly gatherings at pubs or "story circles" out on the plains. They have yearly galas, where everyone on the server is invited. They write story posts of their adventures, or of events that happened in game, or even behind-the-scenes stuff that their characters' lives that no one in-game sees. Heck a group of players set up (and maintain) a social media-type community just for our old server, just so players can keep in touch and share their stories.
Roleplay is what you make of it.
Take care, and have fun.
EDIT: I'm not trying to discourage discussion, or discourage the promotion of new organizations and events. I'm more objecting to a passive tone I'm inferring, which may be just me, and not intended. Change is possible, and can be good. But I still believe that to make a change, you have to drive it, not sit back and let someone else do the work.
(12-17-2013, 12:26 PM)Ninian Luneciel Wrote: I have a limited time to play and my character isn't experienced enough from an IC standpoint to take charge of much at this point. Regardless, I want to help in any way I can to make any future projects on our server not only a success, but something that truly creates 'community'.
If you're looking to help build up more roleplay on Gilgamesh through in-game organizations and establishments, I'm sure you could find others willing help. But someone has to have the vision. Someone has to have an idea of how they want an organization to go, and what role it should play. And honestly, the best way to effect change is to BE the agent of that change.
You mentioned in-game organizations, like the knight's order you helped to form in another game. Is that something you want to emulate here? Maybe there are some folks who would like to join something like that. Would it be a Free Company type of ogranization? Or something with a looser organization? Would you limit membership to Paladin and Warrior types, or would you have members from other class/jobs also? Maybe you can post a few ideas for forming such a group, and see who joins in the discussion.
Or for character-run taverns or shops -- what type of shops were you thinking of? Just your run-of-the-mill tavern? High class restaurant? Trinkets and baubles? Or were you thinking some kind of weekly/monthly open market kind of thing?
Give us some solid ideas, and see if there's interest in those ideas.
Also, I apologize if I seem kind of confrontational. I don't mean to be, but I admit I tend to get defensive with posts calling on others to "do something" about roleplay. It was a phrase I heard a lot of in World of Warcraft.
In the early days of the game, the roleplayers on the server I played on built up a community together. Guilds of like-minded characters banded together, formed alliances and rivalries, forged friendships and relationships, fell prey to pettiness and hatred, and all the good things that come with roleplay. We had one encompassing storyline, started by one man preaching peace, which grew to involve the major roleplayers on both sides of the field teaming up together against a common foe, in a massive RP battle that was staged on IRC and I believe took 3 nights to play out.
But time passed, and people changed. Some RPers found themselves with less time to play, or became more interested in raid progression, or lost interest in the game. More non-roleplayers joined the server as well, changing the landscape in a sense. And a lot of roleplayers started lamenting the "death of roleplay" on the server.
But one thing I did notice is that those who complained the most about roleplay being dead on the server were the ones sitting back and waiting for the roleplay to come to them. Or critiqued the events that others put together, never putting in the effort themselves.
The thing is, roleplay didn't "die" on the server. It was still there, everyday, all around. It still IS there, even now -- I have friends who are active and unapologetic roleplayers there still today. Roleplay is there for them, because they make the roleplay happen. They organize events, have weekly gatherings at pubs or "story circles" out on the plains. They have yearly galas, where everyone on the server is invited. They write story posts of their adventures, or of events that happened in game, or even behind-the-scenes stuff that their characters' lives that no one in-game sees. Heck a group of players set up (and maintain) a social media-type community just for our old server, just so players can keep in touch and share their stories.
Roleplay is what you make of it.
Take care, and have fun.
EDIT: I'm not trying to discourage discussion, or discourage the promotion of new organizations and events. I'm more objecting to a passive tone I'm inferring, which may be just me, and not intended. Change is possible, and can be good. But I still believe that to make a change, you have to drive it, not sit back and let someone else do the work.