
Thanks for the interest, Xefjord and Pas. If it actually is something you guys might be willing to set up, there are a few things to consider. The first being that any sort of rp to this type would require some degree activity out of its members. If you're the sort of person who can wander around looking for rp for long periods of time, it might actually make that style of a play a little easier for you. If you think you can find the dedication to be a part of the start-up, then I think the idea has a good chance of succeeding.
With that said, the first step to establishing a player-run organization that already exists in-game is figuring out just what kind of lore and information exists for it.
The Yellow Jackets are a part of the First Squadron of the Knights of Barracuda, being the Squadron assigned to overseeing Limsa Lominsa and the La Noscea region. While these 'Squadrons' are further split into smaller groups called 'Levies' (Levy singular), it wouldn't be practical to organize Levies until there was a large and active enough following. Any other information would likely come out of speaking to Yellowjacket/Coral Tower/Limsa Lominsa npcs, relevant side-quests and the Marauder Job Quests.
On that note, any information anyone might have on the organization (ranks being a large one) would be incredibly helpful to the cause.
An in-character 'police' force begs controversy and abuse, so it's up to those involved to minimize those kinds of complaints.
-A Yellowjacket's duty is to keep the peace, but there has to be an OOC agreement between all parties. Whether or not a Yellowjacket is in the right to stop a criminal, if the person roleplaying this criminal does not want their roleplay disturbed, they need to be left alone. This is the most important rule of all law-enforcement roleplay.
-The Coral Tower is your headquarters. Make use of it in your spare time, especially when interacting with other Yellowjackets. The idea is to create a space that players will recognize as a home to this type of rp and the location will support it.
-There are tons of roleplayers who are mercenaries or constantly looking for jobs. Offering some type of non-permanent or part-time work in this sort of organization will allow you to gather a following. After making the linkshell and finding out exactly what pieces of armor you need for the outfit (making sure not to simply use similar looking pieces), see if anyone else would be interested, even temporarily.
-These types of organizations, if they do come about and are a large enough force, influence those criminal guilds to form. While that will be the main source of roleplay, it's inconsistent. Supplementing things like training are essential to keep the guild active and interesting, but that's a whole new topic.
More importantly, is anyone interested from this point on?
With that said, the first step to establishing a player-run organization that already exists in-game is figuring out just what kind of lore and information exists for it.
The Yellow Jackets are a part of the First Squadron of the Knights of Barracuda, being the Squadron assigned to overseeing Limsa Lominsa and the La Noscea region. While these 'Squadrons' are further split into smaller groups called 'Levies' (Levy singular), it wouldn't be practical to organize Levies until there was a large and active enough following. Any other information would likely come out of speaking to Yellowjacket/Coral Tower/Limsa Lominsa npcs, relevant side-quests and the Marauder Job Quests.
On that note, any information anyone might have on the organization (ranks being a large one) would be incredibly helpful to the cause.
An in-character 'police' force begs controversy and abuse, so it's up to those involved to minimize those kinds of complaints.
-A Yellowjacket's duty is to keep the peace, but there has to be an OOC agreement between all parties. Whether or not a Yellowjacket is in the right to stop a criminal, if the person roleplaying this criminal does not want their roleplay disturbed, they need to be left alone. This is the most important rule of all law-enforcement roleplay.
-The Coral Tower is your headquarters. Make use of it in your spare time, especially when interacting with other Yellowjackets. The idea is to create a space that players will recognize as a home to this type of rp and the location will support it.
-There are tons of roleplayers who are mercenaries or constantly looking for jobs. Offering some type of non-permanent or part-time work in this sort of organization will allow you to gather a following. After making the linkshell and finding out exactly what pieces of armor you need for the outfit (making sure not to simply use similar looking pieces), see if anyone else would be interested, even temporarily.
-These types of organizations, if they do come about and are a large enough force, influence those criminal guilds to form. While that will be the main source of roleplay, it's inconsistent. Supplementing things like training are essential to keep the guild active and interesting, but that's a whole new topic.
More importantly, is anyone interested from this point on?