
Yes, you are looking at the People's Champion of the Grindstone :3
I play a lot of Garlean characters and usually control some Garlean NPC's to throw at people (and I have been thinking about getting one of my characters into piracy or banditry). I have developed a bit of an HP system for the NPC's, but I am unsure of how to treat it for PC characters.Â
This is how my current system goes:
If the attacker rolls a number that is higher than the defenders roll then the attack lands.
1-25 higher is a light attack: -1 HP
26-50 is a moderate attack: -2 HP
51+ is a heavy attack: -3 HP
I have been messing around with things like double attack, letting the highly offensive player roll two attacks every 3 rounds, or letting the highly defensive and protective player roll a defense for another player who has failed their roll to try to protect them from an attack. I don't want to make it too confusing, but I want to add enough mechanics in my small events to make the characters feel more unique.Â
Usually my no named NPC's have about 3 HP, but I am unsure how much to give the PC characters. I have also spoken with a friend about a trait bonus system giving the PC players about 10 points each to assign to things such as 1 point can be spent to raise all of your offensive rolls by +1, but staying with the subject of HP. Could these trait bonuses be used to raise HP for those characters with high constitution? Should it be something more like 3 points can be put in to raise HP by 1 to make the trait not to over powered? How much HP should PC characters start off with that wouldn't make them too strong? I am thinking that 6 may be good enough?
I don't know. Just wanted some fun stuff to spice up my events a bit more
. I have no problem with tavern RP, but its really nice to get a break from it all and have people go out and face the dangers in the world. I just want them to feel like the world is dangerous and not that they are some supreme adventurer who can just go charging into beastmen camps and coming out with 100 Amal'jaa heads.
I play a lot of Garlean characters and usually control some Garlean NPC's to throw at people (and I have been thinking about getting one of my characters into piracy or banditry). I have developed a bit of an HP system for the NPC's, but I am unsure of how to treat it for PC characters.Â
This is how my current system goes:
If the attacker rolls a number that is higher than the defenders roll then the attack lands.
1-25 higher is a light attack: -1 HP
26-50 is a moderate attack: -2 HP
51+ is a heavy attack: -3 HP
I have been messing around with things like double attack, letting the highly offensive player roll two attacks every 3 rounds, or letting the highly defensive and protective player roll a defense for another player who has failed their roll to try to protect them from an attack. I don't want to make it too confusing, but I want to add enough mechanics in my small events to make the characters feel more unique.Â
Usually my no named NPC's have about 3 HP, but I am unsure how much to give the PC characters. I have also spoken with a friend about a trait bonus system giving the PC players about 10 points each to assign to things such as 1 point can be spent to raise all of your offensive rolls by +1, but staying with the subject of HP. Could these trait bonuses be used to raise HP for those characters with high constitution? Should it be something more like 3 points can be put in to raise HP by 1 to make the trait not to over powered? How much HP should PC characters start off with that wouldn't make them too strong? I am thinking that 6 may be good enough?
I don't know. Just wanted some fun stuff to spice up my events a bit more

"So sharp end faces the enemy. Okay, got it."
- Domino Quixote
- Domino Quixote