
I second Hornet on everything said, especially
this one. Oh my god, this one.
One of my guilds actually made use of light character sheets for DM'd events back in the day. It didn't have the full spread of str/dex/int/wis/vit etc -- there were just stats for physical strength, mental strength, and speed, with HP averaged out from however many points were spent in the three. So attack rolls benefited from a bonus from whichever strength stat you focused in, and defense/initiative rolls benefited from the speed stat. Occasionally mental strength was used for defense rolls against magic. It made for a convenient way of doing fights, because it nicely supplemented the Grindstone-esque rolling system without getting muddled down in overly-complex mechanics.
The downside? Maintaining it, really. First of all you needed copies of everyone's character sheets, and you needed to make sure they were updated. In the guild's case, PC characters could "level up" based on their activity in the guild. They'd earn points for doing various things. The easiest way to do this was to donate money or items. One guy bought gold and dumped a huge donation into the guild coffers, which we had honestly never seen coming. So yeah. One of many ways people will game whatever system you devise.
Quote:1.) PC's will game whatever system you devise to their maximum benefit, often in ways you didn't predict. It will happen. Even your friends will do this. This can be frustrating but remember it is just a part of gaming.
this one. Oh my god, this one.
One of my guilds actually made use of light character sheets for DM'd events back in the day. It didn't have the full spread of str/dex/int/wis/vit etc -- there were just stats for physical strength, mental strength, and speed, with HP averaged out from however many points were spent in the three. So attack rolls benefited from a bonus from whichever strength stat you focused in, and defense/initiative rolls benefited from the speed stat. Occasionally mental strength was used for defense rolls against magic. It made for a convenient way of doing fights, because it nicely supplemented the Grindstone-esque rolling system without getting muddled down in overly-complex mechanics.
The downside? Maintaining it, really. First of all you needed copies of everyone's character sheets, and you needed to make sure they were updated. In the guild's case, PC characters could "level up" based on their activity in the guild. They'd earn points for doing various things. The easiest way to do this was to donate money or items. One guy bought gold and dumped a huge donation into the guild coffers, which we had honestly never seen coming. So yeah. One of many ways people will game whatever system you devise.

Eliane Dufresne
The Dufresne Bellworks
The hand you are dealt is determinism; the way you play it is free will.
The Dufresne Bellworks
The hand you are dealt is determinism; the way you play it is free will.