
Most has been covered but I wanted to fill in a couple things in this thread.
Ixali were allowed to live within the Twelveswood roughly somewhere around the same time that Gelmorrans were allowed to live above ground. The Ixali and Gelmorrans inhabited the forest peacefully. There was a 1.0 quest stating that this all happened circa the year 1022 of the 6th Astral Era. Now, for reasons that weren't completely expanded upon in 1.0, the Ixali were banished from the Twelveswood about 400 years later. I think it was something like they started taking more from the Wood than was offered? Probably something to do with the Ixali cutting down a ton of trees as offering to their Primal God Garuda.Â
Anyways, the Elementals banished them, and the Ixali were forced to leave "Tinolqa" (Blessed Forest in Ixali tongue) or else face the Greenwrath. They took up home in Xelphatol, but they greatly resented the Gridanians who were still allowed to live among what the Ixali consider their Holy Land. This resentment probably turned even nastier when the Ixal children began to be born without feathers, as a result of living in the mountains. They lost the ability to fly and began raiding the Twelveswood to cut lumber to create flying machines called Dirigbles.Â
Also saw some stuff in here about Greenwrath and Wildlings...
Greenwrath is actually a lot scarier than just animals attacking you. The forest is against you. It will lead you astray, get you hopelessly lost, even eat you if something else doesn't get to you first. All living things within the Wood can sense the Greenwrath, and it infuriates them.Â
There's something accrued by everyone who sets foot in the Twelveswood called Woodsin. (Think of it like Tonberry's Rancor but for the Wood.) If you get enough Woodsin, you risk envoking the Greenwrath. To sum it up, it's the Elementals Grudge wishing to destroy you because you've done something terrible in their eyes. And while the Elementals aren't really around in 2.0 and they seem kind of easily consolable and cuddly, I encourage you to check out some quests from 1.0 that demonstrate what happens when you tick off an Elemental. It's pretty terrifying.Â
>Â Beckon of the Elementals
>Â Shadow of the Raven
>Â Sundered Skies
Closely related to this topic are the Wildlings. Wildlings are those taken by the Elementals, usually after envoking Greenswrath, but not always. Wildlings basically are soulless shells of people wandering the Wood for the rest of their days doing the Wood's bidding. They can never leave the Wood. You encounter quite a few in 1.0 Grid Storyline. And in the Beckon of the Elementals video I linked above you can see the boy Krimm start to turn into a Wildling. In the 1.0 CNJ storyline you get to meet a conjurer named Morys, who was taken by the Elementals as a boy. He lost all of his memories and was found wandering the Woods. When the Conjurer's took him in, they found that he could communicate with the Elementals extraordinarily well, so they trained him in Conjury, and he carries out his Wildling sentence by healing the forest as a Conjurer. E-Sumi-Yan keeps the fact that Morys is a Wildling a very tightly kept secret though.
EDIT: Also, interesting side note. The masks worn by the Wood Wailers are actually for protection against Woodsin. The mask takes the Woodsin instead of the Wailer. However, the mask can break, be defective, or becomes ineffective if too much Woodsin is absorbed.
Ixali were allowed to live within the Twelveswood roughly somewhere around the same time that Gelmorrans were allowed to live above ground. The Ixali and Gelmorrans inhabited the forest peacefully. There was a 1.0 quest stating that this all happened circa the year 1022 of the 6th Astral Era. Now, for reasons that weren't completely expanded upon in 1.0, the Ixali were banished from the Twelveswood about 400 years later. I think it was something like they started taking more from the Wood than was offered? Probably something to do with the Ixali cutting down a ton of trees as offering to their Primal God Garuda.Â
Anyways, the Elementals banished them, and the Ixali were forced to leave "Tinolqa" (Blessed Forest in Ixali tongue) or else face the Greenwrath. They took up home in Xelphatol, but they greatly resented the Gridanians who were still allowed to live among what the Ixali consider their Holy Land. This resentment probably turned even nastier when the Ixal children began to be born without feathers, as a result of living in the mountains. They lost the ability to fly and began raiding the Twelveswood to cut lumber to create flying machines called Dirigbles.Â
Also saw some stuff in here about Greenwrath and Wildlings...
Greenwrath is actually a lot scarier than just animals attacking you. The forest is against you. It will lead you astray, get you hopelessly lost, even eat you if something else doesn't get to you first. All living things within the Wood can sense the Greenwrath, and it infuriates them.Â
There's something accrued by everyone who sets foot in the Twelveswood called Woodsin. (Think of it like Tonberry's Rancor but for the Wood.) If you get enough Woodsin, you risk envoking the Greenwrath. To sum it up, it's the Elementals Grudge wishing to destroy you because you've done something terrible in their eyes. And while the Elementals aren't really around in 2.0 and they seem kind of easily consolable and cuddly, I encourage you to check out some quests from 1.0 that demonstrate what happens when you tick off an Elemental. It's pretty terrifying.Â
>Â Beckon of the Elementals
>Â Shadow of the Raven
>Â Sundered Skies
Closely related to this topic are the Wildlings. Wildlings are those taken by the Elementals, usually after envoking Greenswrath, but not always. Wildlings basically are soulless shells of people wandering the Wood for the rest of their days doing the Wood's bidding. They can never leave the Wood. You encounter quite a few in 1.0 Grid Storyline. And in the Beckon of the Elementals video I linked above you can see the boy Krimm start to turn into a Wildling. In the 1.0 CNJ storyline you get to meet a conjurer named Morys, who was taken by the Elementals as a boy. He lost all of his memories and was found wandering the Woods. When the Conjurer's took him in, they found that he could communicate with the Elementals extraordinarily well, so they trained him in Conjury, and he carries out his Wildling sentence by healing the forest as a Conjurer. E-Sumi-Yan keeps the fact that Morys is a Wildling a very tightly kept secret though.
EDIT: Also, interesting side note. The masks worn by the Wood Wailers are actually for protection against Woodsin. The mask takes the Woodsin instead of the Wailer. However, the mask can break, be defective, or becomes ineffective if too much Woodsin is absorbed.