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RPing is an activity I do for fun, out of a sense of camaraderie with others. If I have reason to believe that a person I'm RPing with fundamentally disagrees with something that important to me OOC, it's going to permanently impact my opinion of them and make it harder for me as a person to enjoy RPing with them. As much as I believe in the IC/OOC divide and tolerating other people, knowing such things is going to ultimately color my perspective on a person. And there are some things I draw the line at.
I know not everyone I RP with is going to agree with me on everything. And there are a lot of things I can, in fact, agree to disagree about. But if someone outright states that they don't agree with the theory of evolution, I'm not going to be able to see them as a friend and I'm not going to enjoy them as a roleplaying partner. I have to draw the line somewhere, and I'm fully aware that it may make me unappealing to other people, just as they may be unappealing to me. Ultimately, it's the trade I make.
Like, ultimately? If I'm never going to interact with a person OOC anyway, you're right. Their beliefs don't matter. But they do matter a great deal the moment we step out of character to talk as friends or equals, and the moment we try to plan anything more than spontaneous IC interaction.
I know not everyone I RP with is going to agree with me on everything. And there are a lot of things I can, in fact, agree to disagree about. But if someone outright states that they don't agree with the theory of evolution, I'm not going to be able to see them as a friend and I'm not going to enjoy them as a roleplaying partner. I have to draw the line somewhere, and I'm fully aware that it may make me unappealing to other people, just as they may be unappealing to me. Ultimately, it's the trade I make.
Like, ultimately? If I'm never going to interact with a person OOC anyway, you're right. Their beliefs don't matter. But they do matter a great deal the moment we step out of character to talk as friends or equals, and the moment we try to plan anything more than spontaneous IC interaction.