I don't get why everyone has to tie DRK to two-handed swords. Cecil was a Dark Knight before he became a Paladin, and he used one-handed swords and a shield!
I find it amusing that people are so stuck to the XI idea of the dark knight, but they're opposed to the XI idea of the blue mage. >_>;
GLA needs a DPS job, DRK is a good fit, and with the skills I outlined above, could have a very fun and interesting rotation with managing MP and damage-over-time effects and consuming them with a big finisher akin to a destruction warlock's Conflagrate.
XIV already does a lot of things that are unprecedented in the Final Fantasy continuum, and yet the fans want to keep rehashing stuff that's already been done. There's no rule that states they have to copy jobs from previous FF games, and I think they need to branch out a bit in terms of how their classes and roles work.
If Squee really wants "innovation" then they need to play around with MMO class and role "norms." A healer who heals through damage/lifedrain, as my idea of the Necromancer (NEC) job for Thaumaturge, is not standard--I've only seen it on chloromancer in RIFT. The idea of a melee healer who gains more powerful heals and buffs through their melee combos is a lot more interesting and original than "hurr DRK has to have a giant sword so we can make characters with various mispellings of Sephiroth as their name."
I find it amusing that people are so stuck to the XI idea of the dark knight, but they're opposed to the XI idea of the blue mage. >_>;
GLA needs a DPS job, DRK is a good fit, and with the skills I outlined above, could have a very fun and interesting rotation with managing MP and damage-over-time effects and consuming them with a big finisher akin to a destruction warlock's Conflagrate.
XIV already does a lot of things that are unprecedented in the Final Fantasy continuum, and yet the fans want to keep rehashing stuff that's already been done. There's no rule that states they have to copy jobs from previous FF games, and I think they need to branch out a bit in terms of how their classes and roles work.
If Squee really wants "innovation" then they need to play around with MMO class and role "norms." A healer who heals through damage/lifedrain, as my idea of the Necromancer (NEC) job for Thaumaturge, is not standard--I've only seen it on chloromancer in RIFT. The idea of a melee healer who gains more powerful heals and buffs through their melee combos is a lot more interesting and original than "hurr DRK has to have a giant sword so we can make characters with various mispellings of Sephiroth as their name."
attractive enmity device