I really don't like the way the class/job system is set up in this game.
We've got dozens of unique abilities, but 2 jobs stemming from the same class will ultimately only have 5 abilities that are different. It was okay with with SCH/SMN as the pets introduced much more skills, but that won't really work as well with other jobs.Â
Using the dancer example, it will just be a monk without shoulder tackle, fists of fire and dragon kick :/ And if they go the Bard route with the way they introduce dances, then its not going to feel very fun, honestly.
Of course, I reserve judgement and all till they actually introduce new jobs, but the job system as a whole just seems restrictive with very little perks.
We've got dozens of unique abilities, but 2 jobs stemming from the same class will ultimately only have 5 abilities that are different. It was okay with with SCH/SMN as the pets introduced much more skills, but that won't really work as well with other jobs.Â
Using the dancer example, it will just be a monk without shoulder tackle, fists of fire and dragon kick :/ And if they go the Bard route with the way they introduce dances, then its not going to feel very fun, honestly.
Of course, I reserve judgement and all till they actually introduce new jobs, but the job system as a whole just seems restrictive with very little perks.