Sorry, but I'm hugely against the idea of tacking on classic final fantasy jobs to pre-existing classes for the sake of having everyone's favorite final fantasy job. It's completely limiting to the developers and it does a disservice to the job. Don't get me wrong, I think there are some classes right now that could support a second job.Â
Like Pugilist into Monk and Dancer. I think that'd work great. Your dances could be active during certain Pugilist stances. Like every time you're in Couerl stance you decrease an enemy's defense. Or every time you're in raptor stance your dance decreases enemy's resistance to cc'ing debuffs like stun. Idk, something like that.
Marauder into Warrior and Dark Knight. The framework for dark knight is already set up. Bloodbath and berserk sound like classic Soul Eater. Vengeance is spikes. Just add in a few more classic DRK spells and call it a day.Â
The problem I have with other classes though, is that the potential is extremely high that you'll have to wreck a currently existing class and job just to shove a square into a triangle hole. Like GLA into DRK?? How? I honestly have a very hard time thinking of how another job that isn't a tank is going to branch off of GLA without them having to completely tear down a perfectly fine job and rework the whole thing just to make people happy with a mediocre, half-thought out job tacked onto something that's currently good without too much tampering.
I know there's the suggestions of "oh just add in a DD oriented toggle job ability that reduces enmity." Okay, great. But you still have a "DD" job class that only has 4 weaponskills and only 1 combo. Ouch. And the rest of GLA abilities (with the exception of Fight or Flight) are all defensive abilities! What is Sentinel going to do now? So the obvious answer is make it so this all-powerful all-magical toggle ability makes it so that all 7 of GLA's defensive buffs are suddenly now damage buffs. So Sentinel will still be called Sentinel but it'll increase your attack power now. Cuz that buff makes sense with an ability name like Sentinel.Â
The problem now is, you've created a DD with a single spammable combo and 8 offensive buffs that will pretty much all have to increase attack power. And this magical toggle has made it so your ONE combo generates reduced enmity. Just so you don't take hate. Now you're OP because unlike every other DD you don't need to manage your enmity anymore.Â
Okay, no DD, so we make GLA's second job... also a tank? Then we run into the issue of, how do we make this new Job offshoot unique from PLD but not more or less powerful than PLD? How do we not make any changes to GLA and yet have a completely new tanking job with a new and different tanking style but only 5 abilities different?
I can see GLA into RDM... but it'd make such a boring and sad excuse for a RDM. And unless you alter all of GLA's job abilities, you're still left with the same debacle as before.Â
I don't know. If you're going to go to all of the trouble to design a new Job class, do it right and give it the full 50 levels worth of abilities it deserves. Don't tack a job we love on to something kinda sorta similar if you squint your eyes, then call it done. If you add a whole new class/job combo like they're supposedly doing with the highly anticipated Musketeer, you create new content! New quests! Something new to level for all of us who have all Lv50s already. New weapons! That's the best part, it let's the dev team come up with crazy new weapons that aren't in game yet. Beastmaster/Blue Mage with a Whip (like Quistis) yes please. Samurai with an actual katana instead of being branched off of Lancer and having a spear. Dark Knight with a great sword or a scythe or whatever the heck you want it to have. See where I'm going with this? It just breeds creativity and content and something fresh.
Like Pugilist into Monk and Dancer. I think that'd work great. Your dances could be active during certain Pugilist stances. Like every time you're in Couerl stance you decrease an enemy's defense. Or every time you're in raptor stance your dance decreases enemy's resistance to cc'ing debuffs like stun. Idk, something like that.
Marauder into Warrior and Dark Knight. The framework for dark knight is already set up. Bloodbath and berserk sound like classic Soul Eater. Vengeance is spikes. Just add in a few more classic DRK spells and call it a day.Â
The problem I have with other classes though, is that the potential is extremely high that you'll have to wreck a currently existing class and job just to shove a square into a triangle hole. Like GLA into DRK?? How? I honestly have a very hard time thinking of how another job that isn't a tank is going to branch off of GLA without them having to completely tear down a perfectly fine job and rework the whole thing just to make people happy with a mediocre, half-thought out job tacked onto something that's currently good without too much tampering.
I know there's the suggestions of "oh just add in a DD oriented toggle job ability that reduces enmity." Okay, great. But you still have a "DD" job class that only has 4 weaponskills and only 1 combo. Ouch. And the rest of GLA abilities (with the exception of Fight or Flight) are all defensive abilities! What is Sentinel going to do now? So the obvious answer is make it so this all-powerful all-magical toggle ability makes it so that all 7 of GLA's defensive buffs are suddenly now damage buffs. So Sentinel will still be called Sentinel but it'll increase your attack power now. Cuz that buff makes sense with an ability name like Sentinel.Â
The problem now is, you've created a DD with a single spammable combo and 8 offensive buffs that will pretty much all have to increase attack power. And this magical toggle has made it so your ONE combo generates reduced enmity. Just so you don't take hate. Now you're OP because unlike every other DD you don't need to manage your enmity anymore.Â
Okay, no DD, so we make GLA's second job... also a tank? Then we run into the issue of, how do we make this new Job offshoot unique from PLD but not more or less powerful than PLD? How do we not make any changes to GLA and yet have a completely new tanking job with a new and different tanking style but only 5 abilities different?
I can see GLA into RDM... but it'd make such a boring and sad excuse for a RDM. And unless you alter all of GLA's job abilities, you're still left with the same debacle as before.Â
I don't know. If you're going to go to all of the trouble to design a new Job class, do it right and give it the full 50 levels worth of abilities it deserves. Don't tack a job we love on to something kinda sorta similar if you squint your eyes, then call it done. If you add a whole new class/job combo like they're supposedly doing with the highly anticipated Musketeer, you create new content! New quests! Something new to level for all of us who have all Lv50s already. New weapons! That's the best part, it let's the dev team come up with crazy new weapons that aren't in game yet. Beastmaster/Blue Mage with a Whip (like Quistis) yes please. Samurai with an actual katana instead of being branched off of Lancer and having a spear. Dark Knight with a great sword or a scythe or whatever the heck you want it to have. See where I'm going with this? It just breeds creativity and content and something fresh.