(02-08-2014, 05:17 PM)Aldotsk Wrote: I am perfectly okay with not having armory system and not have limits to only one weapon.
I find FFXIV's "one weapon" per job to be extremely silly.
I agree with you; I love love love the class switching and the ability to play anything on one character, especially as a PvE endgame addict, but tying it to the weapon is really silly.
It would be much, much easier and cleaner and give us far more gear variety and flexibility if we could just switch classes/jobs in our character pane.
Ideally what I'd like to see is a better split between classes and jobs. As things stand right now there's no reason to use a class over a job once you get your job, so the class beyond level 30 is basically pointless.
I'd like to see them do a few things:
Make cross-class actions wide open for classes. Don't really restrict anything. Give near-absolute flexibility to the classes. Of course, the traits would ensure that cross-class actions wouldn't be too powerful in the hands of other classes, but give us options so that getting those extra ten abilities is tempting rather than just a non-option.
Reduce the attribute gap between the class and the job. Jobs should get a specialization boost over classes, for sure, but it shouldn't be nearly as big as it is right now. Classes need a slight stat buff to close this gap.
Instead of allowing Jobs to cross-class actions as they do now, remove the cross-classing from Jobs entirely and give them five brand-new job-specific abilities (but make sure that the necessary utility features are filled... i.e. making sure WHM and SCH have a Swiftcast analogue, WAR has a Provoke analogue, etc). That way you have a real choice between flexibility (classes) and heavy specialization (Jobs).
Relics and AF/AF+ should remain job-only since they're the iconic equipment of the job, but add equivalent gear so classes can still gear up in the same way that's about as easy to obtain as relic/AF. The Grand Companies would be a fantastic place to put this; a ROLE/CLASS SPECIFIC (cannot be used by Jobs) set of item level 90 gear, including weapon, for each class that has the iconic Grand Company look. A Maelstrom Doublet of Casting (usable by ACN/THM), or a Serpent Tunic of Healing (usable by CNJ). That sort of thing. Make them purchasable from the GC vendor using both GC seals and mythology tomes. Make the class-specific weapons a reward as part of a Grand Company questline similar to the relic quest in scope.
Remove the stat point allocation entirely and instead replace it with Optional Traits that you can purchase with these points instead. Just add 30 points of the appropriate primary stat to the class/job's base attributes at 50 (ACN/SMN/THM/BLM gets 30 extra INT, CNJ/SCH/WHM gets 30 extra MND, etc), and then take the same 30 points you get for leveling up and use those to add extra traits to lower cooldowns, increase potencies, adjust other bits and pieces of your character's skills. Make them subtle but noticeable... examples would be to decrease the cooldown of Shroud of Saints slightly, or to add an extra flat amount of enmity to Provoke (to stop "rubberband" aggro).Â
I'd love one for BLM that would decrease the cooldown of Convert, for example, or one for SCH that would increase the duration of Adloquium shields. How about an Optional Trait for SMN that would give Fester a 10% chance to consume no Aetherflow stacks? One for BRD that would increase the duration of Straight Shot? One for MNK that would reduce the cooldown of Perfect Balance? Or how about one for CNJ/WHM that would allow Stoneskin to be cast on the entire party when out of combat? That'd be fantastic and would give us a lot more flexibility in creating characters that really feel like our own, rather than just simple clones of everyone else.
attractive enmity device