So... you just gave pugilist another damage-dealer job.
What's the point of that? The point of having multiple jobs per class is to add more roles. If PGL has another job, it should be either healing (Dancer) or a tank job.
Ideally what I'd like to see is...
Light Party size increased to six. Full Party size increased to twelve.
A true support role added; adjust BRD to focus more on songs, support and the like and less on damage. RNG can fill the damage role for ARC's jobs. By a "support role" I mean a job that, in a raid setting (i.e. Coil), it would work to supplement and, well, support the other "focused" jobs.
Light Party standard composition: Tank (1), Damage (3), Support (1), Healer (1)
Full Party standard composition: Tank (2), Damage (6), Support (2), Healer (2)
Full Alliance standard composition: Tank (4), Damage (12), Support (4), Healer (4)
(This should help with queue times... Â )
New classes added: Musketeer, Fencer and Nomad. Musketeer being a new ranged physical damage class, while fencer fills a melee support role and nomad being a debuff-centric physical damage-dealer.
Class and Job list:
Gladiator (Tank)
Gladiator's Arm: Swords
Two-handed Gladiator's Arm: Greatswords
Paladin - Tank - VIT Primary
Dark Knight - Physical Damage - STR Primary
Marauder (Tank)
Marauder's Arm: Greataxes
Warrior - Tank - VIT Primary
Berserker - Physical Damage - STR Primary
Pugilist (Phyiscal Damage)
Pugilist's Arm: Fist Weapons
Monk - Physical Damage - STR Primary
Dancer - Support - MND Primary
Lancer (Physical Damage)
Lancer's Arm: Spears
Dragoon - Physical Damage - STR Primary
Defender - Tank - VIT Primary
Archer (Physical Damage)
Archer's Arm: Bows
Bard - Support - MND Primary
Ranger - Physical Damage - DEX Primary
Thaumaturge (Magic Damage)
Thaumaturge's Arm: Scepters
Two-handed Thaumaturge's Arm: Staves
Black Mage - Magic Damage - INT Primary
(I can't think of a good name) - Healing - MND Primary
Conjurer (Healing)
Conjurer's Arm: Wands
Two-handed Conjurer's Arm: Canes
White Mage - Healing - MND Primary
Geomancer - Magic Damage - INT Primary
Arcanist (Magic Damage)
Arcanist's Arm: Grimoires
Summoner - Magic Damage - INT Primary
Scholar - Healing - MND Primary
Musketeer (Physical Damage)
Musketeer's Arm: Guns
Corsair - Support - DEX Primary
Machinist - Tank - VIT Primary
Fencer (Support)
Fencer's Arm: Rapiers
Red Mage - Support - INT Primary
Rune Knight - Tank - VIT Primary
Nomad (Damage)
Nomad's Arms: Twin Blades
Blue Mage - Physical Damage - STR Primary
Thief - Support - DEX Primary
What's the point of that? The point of having multiple jobs per class is to add more roles. If PGL has another job, it should be either healing (Dancer) or a tank job.
Ideally what I'd like to see is...
Light Party size increased to six. Full Party size increased to twelve.
A true support role added; adjust BRD to focus more on songs, support and the like and less on damage. RNG can fill the damage role for ARC's jobs. By a "support role" I mean a job that, in a raid setting (i.e. Coil), it would work to supplement and, well, support the other "focused" jobs.
Light Party standard composition: Tank (1), Damage (3), Support (1), Healer (1)
Full Party standard composition: Tank (2), Damage (6), Support (2), Healer (2)
Full Alliance standard composition: Tank (4), Damage (12), Support (4), Healer (4)
(This should help with queue times... Â )
New classes added: Musketeer, Fencer and Nomad. Musketeer being a new ranged physical damage class, while fencer fills a melee support role and nomad being a debuff-centric physical damage-dealer.
Class and Job list:
Gladiator (Tank)
Gladiator's Arm: Swords
Two-handed Gladiator's Arm: Greatswords
Paladin - Tank - VIT Primary
Dark Knight - Physical Damage - STR Primary
Marauder (Tank)
Marauder's Arm: Greataxes
Warrior - Tank - VIT Primary
Berserker - Physical Damage - STR Primary
Pugilist (Phyiscal Damage)
Pugilist's Arm: Fist Weapons
Monk - Physical Damage - STR Primary
Dancer - Support - MND Primary
Lancer (Physical Damage)
Lancer's Arm: Spears
Dragoon - Physical Damage - STR Primary
Defender - Tank - VIT Primary
Archer (Physical Damage)
Archer's Arm: Bows
Bard - Support - MND Primary
Ranger - Physical Damage - DEX Primary
Thaumaturge (Magic Damage)
Thaumaturge's Arm: Scepters
Two-handed Thaumaturge's Arm: Staves
Black Mage - Magic Damage - INT Primary
(I can't think of a good name) - Healing - MND Primary
Conjurer (Healing)
Conjurer's Arm: Wands
Two-handed Conjurer's Arm: Canes
White Mage - Healing - MND Primary
Geomancer - Magic Damage - INT Primary
Arcanist (Magic Damage)
Arcanist's Arm: Grimoires
Summoner - Magic Damage - INT Primary
Scholar - Healing - MND Primary
Musketeer (Physical Damage)
Musketeer's Arm: Guns
Corsair - Support - DEX Primary
Machinist - Tank - VIT Primary
Fencer (Support)
Fencer's Arm: Rapiers
Red Mage - Support - INT Primary
Rune Knight - Tank - VIT Primary
Nomad (Damage)
Nomad's Arms: Twin Blades
Blue Mage - Physical Damage - STR Primary
Thief - Support - DEX Primary
attractive enmity device