(02-26-2014, 03:45 PM)Steel Wolf Wrote: IC dungeons sound like they would be HUGE fun, actually....but that seems counter-productive to how the dungeons operate in the lore as a one-off encounter.You ARE over-thinking it! Â Stop it! Â *thwap!*
Or perhaps I just overthink that stuff. Â XD
A switch of class/job sounds like it would be a very good idea...also, moar RP's, since being ONLY just about the PvE has absolutely burned me to smithereens really.
When I've gone into IC dungeons, it was very much as other's mentioned in the RP/Duty thread. Â RP before, clear through trash, dialogue (efficient while fighting) and at bosses, and definitely after (CURSE YOU 7 minute time limit after last boss is dead). Â
And you can make the premise about that dungeon into something that fits your storyline. Â Just change the motivation of why your character is going there. Â
Another idea is to bring the switch in class/job part of Steel Wolf's story. Â Maybe it represents a significant point in her life of a new path? Revelation? Â Growth?Â
I am just throwing some ideas at you.