
Well I'm not talking about Ul'dahn nobility by itself, I'm talking more about nobility in general and/or as a whole. Like I said I don't play chars involved with nobility very often so I don't have much experience with that kind of subject, assuming the kind of "nobility" we are talking about here is frilly dresses, sophisticated presentation, proper etiquette, etc., or I don't know if the roles some of them play could be considered nobility. When I think about these kinds of things in a character, I tend to use concepts and words more like "heir" or "taking his/her father's/mother's place," "taking on the burden of the family," "becoming the next legacy down the generation..." terms like that. Emiiresa deals with wanting to learn about someone in her family, and eventually, hoping to become like and even surpass that family member. Another character is both apprehensive and confused about how she should carry on a legendary trait that dwells within her from one side of her family. Finally another character chose to runaway from responsibility, not wanting to become next in line to lead something that a family member controls. I'm not sure if those would fall under this particular subject, but I don't feel like it does...otherwise, correct me if I'm wrong. If these are different concepts in itself from nobility then I guess I don't really know as much about nobility as I thought, otherwise I really just consider those kind of concepts above as a typical familial happening or a "rite of passage" within the family, rather than just being "nobility." That said, can nobility ONLY be defined by wealth, or is that only because of that's how the game has defined and shaped the concept out to be?